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If you want to edit missions, download AlliED (XWA) or XvTED (XvT). Or look up the YOGEME mission editor which can edit both.
The editors are pretty self explanatory and easy to use for the most part. Examine the existing missions to see how they work.
If you want to install any of the Emperor's Hammer patches, you'll have to download and install their Patcher program first. Craft, missions, and battles are usually downloaded and installed from small individual packages. Custom craft can't be flown unless they replace existing craft, or you modify/create a mission to specifically use them.
Any mods are likely to cause problems in multiplayer unless everyone is using exactly the same mods. It's recommended to keep a clean vanilla install on standby just incase there are synchronization issues.
Ok thans for the help so far. I think I'll start with the mission editors first since it shouldn't ruin other people's game set up like the grapics.
Sooo for the graphics installers will it automatically import the images in the program or am I looking at clicking them and dragging them in the respective folders?
And that brings up something else too, If I make custom missions in XvT, where am I putting them when I am done to get them to function properly ingame?
Sorry for all the questions but I don't dabble in this stuff often.
Each of these folders has a list file (.lst extension). These are text files you can edit in notepad or any other text editor. Each mission has 3 lines in the file: one for ID number, file name, and mission name. You can add new missions to the file, just follow the format and give the mission a unique ID number. In my custom missions I usually just start at ID 100 so it doesn't replace any of the existing missions.
In the case of "Train" missions, you'll need to edit both mission.lst, and either rebel.lst or imperial.lst, since the flyable missions depend on whether you've chosen Rebel or Imperial pilot.
If you want to play the missions in multiplayer, both players need the modified .lst and .tie files.
X-wing Alliance has a similar list structure. Its missions are in the Mission folder.
I don't have the EH Ship Patcher installed at the moment, so I'm going off memory here. Once you set that up, there's an option in its settings to select a folder for mods, as well as folders for the installed game platforms (TIE, XvT, XWA). Then download the craft packs (which are .EHF files) and save those files into the mods folders. When you run the Ship Patcher (and if it's set up properly), it will detect the mod files and give you an option to install them. Extra craft slots in XvT are limited so you can't install everything at once.
Do you know of a small text or video guide kinda detailing how to use it properly? Or you just kinda trial and error?
If you're trying to create some giant epic battle you'll eventually run into the limitations of the game engine, especially with XvT since only a certain amount of craft can be active at once.
Hmm tinker till ya break it, sounds about right. I don't plan to get too crazy into it. Like maybe an interdictor cruiser with two CR90 escorts vs an alliance frigate, things like that would be as crazy as I get. I'll have to walk before I run though first.
I really want a basic training mission first where I can have bombing runs of capital ships and a reload ship as a starting point.