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Missile is 30 damage, adv missile 60, torp 100, adv torp 150, rocket 350, bomb 650
Lasers and warheads have an added exit velocity, they travel faster and further when fired at a higher speed. Does slightly more damage too.
Tractor beam stops craft from dodging. Jamming stops fighters from shooting lasers/warheads, turreted ships fire slower. Decoy prevents craft from targeting you (prevents missile locks, also prevents missiles/flares from homing on you if the beam is active).
Tractor and jamming only work if the selected target is in crosshairs, up to about 3 km. Decoy works at any range, as long as it's powered on, no need to select target either. Decoy is almost game breaking when used against AI fighters, they stop attacking you and go after someone else. But if they're too close to you, or there's nothing else to attack, they'll attack you again immediately.
Knowing this, it would be better to launch warheads at maximum speed since they are time limited and not distance limited. This would increase range and speed while also making them more difficult to intercept.
For the beam weapons though, does the target have to be both selected -and- in the crosshairs, or just in the crosshairs?
Tractor and jamming beam, yes. Must be selected -and- in crosshairs.
Decoy passively works on anything targeting you, as long as it's switched on.
I've been trying to find some info about this, do you have the source of those stats? It would be really helpful.
Extensive testing and experience in-game.
The prior game in the series (TIE Fighter) displays the warhead damages, exit velocity, and duration in the armament selection screen. The damage is the same in XvT/BoP, but the durations are slightly different. Exit velocity is the same too, but I would have to double check. I can retrieve the exact values for you, if you really want them.
Nope.
Just Nope....
Countless times, I have used the Jamming Beam on those that I do not have selected, to prevent them from firing on Wingmen, without selecting them, as I kept selected, the target that I was actually after.
I've done the very same thing with the Tractor Beam, many, many times.
Whatever flies into the beams, are affected by the beams, selected target or not.
You're thinking of TIE Fighter. In XvT the beams only work on the selected target.
I confirmed that the tractor and jamming beams only work on the selected target in XvT/BOP.
Whatever you think you saw wasn't actually happening. Which is why I suggested that you're thinking of TIE Fighter. Because in that game, the beam actually does work on craft that fly into the beam, selected or not.