STAR WARS™: X-Wing Alliance™

STAR WARS™: X-Wing Alliance™

Safe-Keeper Mar 18, 2018 @ 9:23am
ddraw.dll question
So I followed a user's advice and downloaded ddraw.dll extension (https://github.com/rdoeffinger/xwa_ddraw_d3d11/releases/lates) to be able to play without a joystick, but whenever I move the mouse in-flight to turn the ship, the ship keeps turning after I stop moving the mouse (if that makes sense). This makes aiming ridiculously difficult, so I've resorted to just flying with my keyboard.

Is there a way to re-center the "joystick" when I let go of the mouse, so that my ship starts flying straight forward again when I stop moving the mouse?
Last edited by Safe-Keeper; Mar 18, 2018 @ 9:24am
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Showing 1-6 of 6 comments
***** Mar 31, 2018 @ 1:56pm 
That would be tricky, it would need to figure out what should be considered "stop moving the mouse", and the whole thing would have to map to how a joystick behaves (since joystick is the only input the game actually takes).
So the way the mouse works is just like a joystick: move the mouse up and it will continue turning up, move the mouse down again to stop turning.
For me at least it seemed quite usable after getting used to, maybe try it for a bit longer, and remember to not move the mouse too far and move it back to stop moving? Also try editing the sensitivity.
That said, if anyone has more specific suggestions for changing the behaviour I'll consider it, but making it behave like the mouse in e.g. TIE Fighter DOS version isn't really possible.
Safe-Keeper Apr 1, 2018 @ 1:41pm 
Okay, thanks anway :) .
Kaiju4Hire May 5, 2018 @ 11:24pm 
Well it's basically emulating a joystick, like what the originals did. So you have to think of your mouse as a joystick, the more you move from center point the faster it will turn in said direction. To make it stop turning in said direction you need to return it to center.
***** May 6, 2018 @ 3:05am 
The originals worked completely differently. Your heading only changed while you moved the mouse, and the heading change was proportional to the mouse movement.
Which was an issue to some people as it meant you had to continuously lift the mouse and move it if you wanted to keep turning in the same direction. But it allowed for incredibly accurate aiming.
Safe-Keeper May 9, 2018 @ 10:08am 
Yeah, I prefer the TIE Fighter approach because it makes me far more accurate. I can't hit anything with the XWA implementation. Oh well. I can always just buy a cheap joystick. I suppose.
***** May 9, 2018 @ 1:48pm 
It might be worth a try to reduce the mouse sensitivity and use the arrow keys on the keyboard for coarse aiming and the mouse for fine aiming.
Even if that helps with precision, getting used to it would probably take some time (every time I go back to using a joystick after a longer break it takes me quite a while to get used to it again).
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Date Posted: Mar 18, 2018 @ 9:23am
Posts: 6