Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So the way the mouse works is just like a joystick: move the mouse up and it will continue turning up, move the mouse down again to stop turning.
For me at least it seemed quite usable after getting used to, maybe try it for a bit longer, and remember to not move the mouse too far and move it back to stop moving? Also try editing the sensitivity.
That said, if anyone has more specific suggestions for changing the behaviour I'll consider it, but making it behave like the mouse in e.g. TIE Fighter DOS version isn't really possible.
Which was an issue to some people as it meant you had to continuously lift the mouse and move it if you wanted to keep turning in the same direction. But it allowed for incredibly accurate aiming.
Even if that helps with precision, getting used to it would probably take some time (every time I go back to using a joystick after a longer break it takes me quite a while to get used to it again).