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So, that's cool.
Either have the flowers open and scannable or closed - not some 'not fully open and so unscannable' mode yet looking exactly the same as scannable.
Also, bonus points for having the black 'sprites' knock the scanner out of your hand who knows where, when they attack.
I actually liked this because the black things have no real threat to them otherwise. It was being sideswiped and losing my tool that made me wary of them. For the rest of the game, I paid attention to my surroundings and edged away from them.
And some of the flowers are 'flatter' than others - those are the scannable ones.
Also it's not fun when the black thing hit me from behind, and the scanner falls under the flower and grass sprites! I think some of these puzzles could have been play-tested a little bit more..
1) Look at the flower art. There are three types: a closed bud, a curved, partially open blossom, and a flat, fully-open blossom. You can only use the flat ones.
2) Aim the dot in the center of the tool exactly in the center of the flower. It sways slightly, so you have to move a bit with it.
3) If it gets too close to closing and you think you'll lose it, stop the scan. The flower will open back up and you can try again. Once you get a final number, though, it will not change if you scan it again.
4) Keep an eye (and ear) out for that black cloud. If it touches you, it'll knock the tool out of your hand, and it can be very difficult to find it again. If you do lose it, you may have to reload that section and start again.
5) Finally, once you have a flower that tests high enough, store the tool in inventory (E), then click the flower. Store it in inventory (E), and go back to the tool to collect the rest.