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How do you aim to distinguish Turmoil from Oilgarchy? The setting and the town mechanic is definitely a right step in the direction.
So more than enough to distinguish Turmoil we'd say.
- Is there any roadmap ? Do You plan to add more content ? like lets say arctic oil drilling from sea of whatever new ?
Thanks in advance !!
I don't see arctic oil drilling from sea happening very soon, but in the coming months we will add much more stuff on all levels (graphics, meta game, polish, balance, leaderboards, etc. etc.), we have a themed series of announcements we call 'In the Pipeline', in which we keep the Turmoil community up to date on what's on the agenda in the (near) future. You can find the last one here: http://steamcommunity.com/games/361280/announcements/detail/132078148613924433
Hope this answers your question. :-)
I'd love to for instance have a Mars map where the resources you collect behave totally differently and you have many other things to account for.
Or perhaps like an asteroid field with some kind of mineral in it. A nice little detail would be if the same families from the 19th century still existed as huge industry names in the future, depending on their success.
I think stuff like that would give people the kind of replayability they're complaining it doesn't have(can't say I agree or disagree not got the game, probably purchase it in like 10 minutes though)
As it is and is planned to be it's a nice simple little game but I think there's a lot of potential for cool expansions on top of the base game.
Obviously a little early right now but if it kicks off I'm sure people would love it, people seem to like it on YouTube anyway. At least I'm getting it due to Draegast's videos anyway.
(and now I realize there's not a lot of questions here in an FAQ post...whoops)
Will there ever be events in the game that make life a bit more difficult for you? Like huge rocks you can't drill through, earthquakes that break pipes and/or shift oil or maybe sabotage from other competitors? That would be awesome, just to mix things up a bit.
We have had the same idea about moving forward through time and improving your tech and drilling in new, more sophisticated areas. Imagine all the possibilities!
But that was exactly the problem for us: all those possibilities. The game would expand in production size a fair amount (art, new mechanics, upgrades, balancing etc etc), and as a small studio it would become too big to finish properly.
So we decided that those things might be awesome for Turmoil 2 ;) But we need to make #1 first.
We have also thought about events that shake up the game. We will keep doing that, but want to make sure the base gameplay is great across all 4 areas first. Only then will we try out different ideas that are floating around.
Once the game is (almost) out of Early Access, we'll make a version for Mac. Please stay tuned and thank you for your patience! :-)
On at a time has a risk in that IF you there is a gap in Gas resource the price will stagnate or drop. That's a waste.
Don't forget to connect Gas when the oil price is rising naturally. That will help push up the price even more because of the rising price in the 'normal' situation.