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The Stock Auction is won by the character that presses the button first, and then has to pay the amount on the money display.
The 'clock' starts running on an amount that is a bit higher than the richest character. Once a character has enough funds to 'win' the auction, his portrait is enlarged a bit (perhaps you understood this a them pressing a button?).
If you have enough money, you can always win the auction. But the trick is to pay as little as possible, and still win the auction. It's a shame if you pay for instance 30k on 2 stocks, while with a little bit of nervous waiting, also could have gotten them for 5 or 6k. Which saves a lot of money to spend on upgrades. :-)
Hope this helps, good luck!
Was this intentional in the case of a tie? A tie seems nearly impossible but has happened at least a dozen times to me.
It would seem better in the event of a tie that the total shares are split because as it is it has the effect of doubling or tripling the number of shares that were for sale.
Edit- I should mention that in simultaneous wins that the competitors comments who tied with me are the negative ones as though they had not won. "I wish I would have pressed sooner" for example, even though he also got stock.
I have only seen this when I am the winner, they dont seem to have simultaneous wins amongst themselves if I dont bid.
1. If you do the land auction and then stock auction and then leave town. The game does not save. You have to do the auctions again and buy upgrades again. Of course you can use this to your advantage. You can see how the computer is going to bid in both auctions. Leave town and do it. The game should probable save when you click leave town.
2. I found a bug where if you click your wagon to leave town and then click the Dig button it will once again charge you $2000 to dig. So you are charged $2000 again.
2. Good find!
Definiton of "auction":
"a public sale in which goods or property are sold to the highest bidder."
Yeah, technically, the highest "bidder" gets it here, but a placed bid automatically denies any attempt of anyone else to place their own public bid.
So it's technically more like "Buy now" on eBay, instead of using the actual bid function,
to prevent an auction from happening in the first place.
A proper reverse auction would allow bidding for the lowest price as a seller, to get the order from the buyer, instead of those other sellers.
But here we have 1 seller and many buyers. So it's not a reverse auction either.
I don't like that mechanic tbh, as it looks like something you would put into a game as a real world microtransaction, to speculate on user's fear of losing that 1 chance,
making them overpay.
But for an in-game money thing in a single player game, it's a very odd choice, because the player cannot make an informed decision of what to "bid" - and for no apparent reason.
It just feels awkward.
You looked at Wikipedia, but you never bothered to actually look at the other types of Auction it showed you?
It's a traditional form of auction known as the Dutch Auction, or sometimes a Clock Auction. The seller starts with a very high price, and gradually reduces it until a buyer accepts it.
It's a little odd to see it in THIS context, because the virtue of a Clock Auction is that you only ever need a single bid, and all of the buyers are afraid the OTHER buys will overcut them without recourse. You pretty much never see it for real estate.
So in practise, they are quick, and maintain a high price for the seller. Which is why they're so common for perishables. Fruit, Tobacco, and flowers often use it, which is why it's called a Dutch Auction, it was originally developed by the Dutch to get the auction for tulip bulbs, done as quickly as possible so they wouldn't die before planting.
Incidentally, they're also the system by which US treasury bonds are usually sold.