Turmoil
Metzelmax Dec 15, 2022 @ 6:01am
Turn Timer Too Long
48 hours is way too long for 1 turn. I wanna finish the game at some point. I have no Idea what I am doing in 2 days from now anyway. And if there is a guy in there that is doing nothing (like there is most of the time) then you have to sit it all out.

Make it at least 24h.
< >
Showing 1-9 of 9 comments
Sylverone Dec 15, 2022 @ 7:36am 
It should be made settable. New games should not just have some default stats, the person who creates the room should have leeway.

Note: if you start your game by inviting friends, you can set the timer length, BUT at least when I played in the playtest there was no way to allow randos to join the open spots, which I would really like. But I haven't checked in on official multiplayer release yet.
tylert91688 Dec 15, 2022 @ 7:55am 
how do u invite people? i also agree 48 is way to long should atleast allow more then 5 games at once or something
Sylverone Dec 15, 2022 @ 8:06am 
https://i.imgur.com/PSInWZ4.png
You'll have to send friend requests in game to link up, then you can play custom matches.

I really think custom public games should be a thing, though. Let the community settle in on their own preferences for game length.
Last edited by Sylverone; Dec 15, 2022 @ 8:06am
Perception312 Dec 15, 2022 @ 8:52am 
24 hours would mean that someone might do their turn, come back the next day around the same time, and have little to no time left to do their next turn. Maybe 36 hours?

Edit: It occurs to me that there are situations where even 36 hours would be pushing it. I think 48 hours makes sense, but only after the first turn is done.
Last edited by Perception312; Dec 17, 2022 @ 10:28am
MrNormsHGW Dec 15, 2022 @ 9:31am 
Have a realtime mode maybe for those that want to play a full session in one sitting, after all, look at monopoly, folks play that in one sitting and that can go several hours, but it's several hours of fun bantering (if your on voice) as you play.
tylert91688 Dec 15, 2022 @ 11:48am 
looking for people to play multi-player... invite me; tyler (tylert91688)
hey_SPAR Dec 15, 2022 @ 4:02pm 
When I saw the words 'multiplayer', I thought it would be you and someone else sharing the same screen. Of course you could hijack their game, block paths, kill their horses (just kidding). But yeah, perhaps if games were forced to be played simultaneously on a fixed time, that could be a solution. Rather than being at the whims of someone who might've just left and forgotten about this game all together.
djr5899 Dec 15, 2022 @ 7:14pm 
For the random matches, I'd like to see some type of different "turn length" games. Maybe a "short" game, where players only have 10 minutes between turns, "medium game" where players have maybe 1-2 hours, and a "long game" where players have maybe 1 day between turns.

Being that I have tried 3 games and NONE of them have gotten past the 1st turn, I have no idea how long a multiplayer game played at a swift pace should take to complete.
Perception312 Dec 15, 2022 @ 10:27pm 
It does seem strange for a player to need 48 hours for the *first* turn. Normal behavior would be to queue up for a game, do the first turn immediately, and then wait. I think a 24-hour limit would make sense for that first turn.

Edit: The devs have addressed the issue and inactive players are being removed from the game if they don't do their first turn. Hooray!
Last edited by Perception312; Dec 17, 2022 @ 2:49pm
< >
Showing 1-9 of 9 comments
Per page: 1530 50