Turmoil
Hans Lemurson Aug 20, 2016 @ 11:52am
Does pipe size affect gas?
I have been experimenting with trying to upgrade all my pipes leading to Gas pockets to see if that gives a bigger price boost, but haven't seen anything like that. In fact it seems as if smaller pipes are better since it makes the gas last longer.

Does pipe size affect the price boost from gas?

Secondarily, I'm wondering what is the most effective way to get a large price boost from gas? Do you want to connect all the pockets at once, or stagger the connection? Do you want to spread the gas flow out over more time, or concentrate it in a smaller amount of time?
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Gamious  [developer] Aug 22, 2016 @ 1:04am 
Pipe width does not influence Gas.
Only a set amount of Gas can flow to the Factories, so if you open up all pockets the extra Gas will just fill the pipes. Staggering doesn't change anything.
BUT you do want to release Gas when the prices are rising! The normal fluctuation is still in effect. So if you combine the Gas push with a natural prize rise, you get the best results.
Hans Lemurson Aug 22, 2016 @ 2:06pm 
So gas is mre effective on the up-swing? That would explain why one time I was able to get the price up to $3.00, but another it barely reached $1.80 even thought he gas pockets were roughly equivalent.

Does gas act as a price multiplier, or a fluctuation enhancer, or something like a "buoyant force" for the price?
Gamious  [developer] Aug 23, 2016 @ 1:10am 
Buoyant Force would be the best description. Hence the trouble of getting a high price on a downswing.
erikleppen Aug 23, 2016 @ 11:09am 
The gas boost acts a bit like an "adder". It rises the price by a set amount (approximately). So if the base price (without gas) is 1.30, you can raise it to a higher maximum than when the base price is 0.70. if you start at 0.70, you first need to overcome 60 cents difference (costing a hefty amount of gas already) to get at 1,30. From there, it's the same, except that you already spent some gas to get it to 1,30 in the first place.

When the base price is rising, the gas boost might go faster, but in all honesty I don't know. It might also just use a bit less gas, and, hence, take longer before you run out of gas.

Wider pipes won't increase the gas boost, because the bottleneck is the company's gas link. The Inc will take only very little gas, much less than flows through a single thin pipe. That means that you can safely just attach all the gas in the level at once. After all, if all connected rigs are closed, there's only one place where the gas can escape, and the amount of "pressure" behind the Inc's gas link makes no difference.
Last edited by erikleppen; Aug 23, 2016 @ 11:12am
Storm0267 Oct 16, 2016 @ 2:06pm 
So no need to upgrade all my pipes for the gas? even the pipe connecting to the inc?
Gamious  [developer] Oct 17, 2016 @ 12:47am 
Originally posted by Storm0267:
So no need to upgrade all my pipes for the gas? even the pipe connecting to the inc?
No, like erikleppen says "Wider pipes won't increase gas boost". Only upgrade pipes for optimal and faster oil flow.
Storm0267 Oct 17, 2016 @ 7:29am 
Thanks! this will save me some money, and about the heating upgarde, it should heat even if just one joint is closed, the joint connecting to the rest of the pipe network
Gamious  [developer] Oct 18, 2016 @ 12:47am 
Originally posted by Storm0267:
Thanks! this will save me some money, and about the heating upgarde, it should heat even if just one joint is closed, the joint connecting to the rest of the pipe network
Pipe section will turn Orange to show that both joints are closed. To start the Thermal heating of a Gas pocket you will have to encircle the gas and close off all the joints. An audio effect and a visual effect will show you that it's working.
Storm0267 Oct 18, 2016 @ 7:59am 
I knew that, it just would be nice to not have to close ALL the joints even if they are not touching the rest of the pipe network. u know if they are not directly connected to the oil pipes tehy should not have to be closed too.
Gamious  [developer] Oct 19, 2016 @ 1:59am 
Originally posted by Storm0267:
I knew that, it just would be nice to not have to close ALL the joints even if they are not touching the rest of the pipe network. u know if they are not directly connected to the oil pipes tehy should not have to be closed too.
Ah, now we get what you mean.
Right now we don't have a way to recognize if a pipe is only used for thermal or both thermal and oil. A pipe is just a pipe.
It would save some money :)
Storm0267 Oct 19, 2016 @ 11:02am 
that would be a nice update! could save me up wards of 5 grand easy. only have to open and close one valve per pocket, and 2 near eachother would merge into one pocket if they touch.
Gamious  [developer] Oct 20, 2016 @ 1:18am 
Originally posted by Storm0267:
that would be a nice update! could save me up wards of 5 grand easy. only have to open and close one valve per pocket, and 2 near eachother would merge into one pocket if they touch.
But making things easier (or cost less money) is not really in our interest. It takes away the challenge.
Last edited by Gamious; Oct 20, 2016 @ 5:50am
Storm0267 Oct 20, 2016 @ 4:36am 
Well u could have it be an optional mode, I hate extreame challenges anyway, and like to be op
Storm0267 Oct 30, 2016 @ 2:14pm 
speaking of gas, I usually release it at the highest price when teh price stops rising, is that good, or should i do it before the price reaches the max?
Gamious  [developer] Oct 31, 2016 @ 3:20am 
Originally posted by Storm0267:
speaking of gas, I usually release it at the highest price when teh price stops rising, is that good, or should i do it before the price reaches the max?
Do it when the price starts to rise. You will get better results for sure!
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Date Posted: Aug 20, 2016 @ 11:52am
Posts: 16