Super Daryl Deluxe

Super Daryl Deluxe

View Stats:
[FEEDBACK THREAD] CO-OP mode
Since i tried it so far (maybe a just a bit but still). I got some opinions on it.

- Since you play with someone together, it feels even more easier then before sometimes
- Its nice to play with someone close by but nowadays, "internet" multiplayer is the market...


So my opinions:
For COOP mode, maybe enemys should have 15-33% more health depending which "level" they are( they are a bit beefer, so it feels but still). It feels *way* to easy to kill them now in coop mode. Next to this, i dont wanna nitpick here but as i said already it sure IS nice you can play it now together with someone else but its a shame that those modes dont have a online mode NOWADAYS. It gives a lot good games which are sure great but are mostly fun in multiplayer OR the multiplayer actually fails coz its "just couch coop". I know i might ask for to much already but if it would be a "online" multiplayer viva "invite" system, it might make even more fun to play it with someone whos actually "not right next to you". So far its nice made but again, that are just "some opinions". I "Know" there is still this "download the other program to play the game online" opinion but a lot people dont trust those and really want to play it "the original ONLINE way" before downloading something else and risk their stuff for it...
Last edited by W.A. the Anum; Jul 23, 2018 @ 4:49am
< >
Showing 1-2 of 2 comments
Codebread  [developer] Jul 23, 2018 @ 5:22pm 
Enemies are 25% stronger and Daryl is 25% weaker in Co-Op mode. If this needs more of a change I can alter it, but around Frankenstein it starts getting pretty brutal. I'm curious what other people think about it (and that's why it's a Beta branch right now!)

As for online multiplayer... it's completely out of the question. Adding networking to a game is a very large undertaking for even a team of developers, and I'm a solo developer working a full-time job apart from developing games. Not only is it difficult to do, but it opens up way more possibilities for bugs AND it makes console certification much more difficult to pass.

SDD was never going to have Co-Op in the first place - it wasn't designed for it and it's just something that I thought would be fun to add in. If the game was selling well I might consider trying to figure out a way to add networking into it, but unfortunately we haven't even come close to breaking even yet, so I can't put so many of my resources into such a difficult task.
W.A. the Anum Jul 23, 2018 @ 6:19pm 
Originally posted by Codebread:
Enemies are 25% stronger and Daryl is 25% weaker in Co-Op mode. If this needs more of a change I can alter it, but around Frankenstein it starts getting pretty brutal. I'm curious what other people think about it (and that's why it's a Beta branch right now!)

As for online multiplayer... it's completely out of the question. Adding networking to a game is a very large undertaking for even a team of developers, and I'm a solo developer working a full-time job apart from developing games. Not only is it difficult to do, but it opens up way more possibilities for bugs AND it makes console certification much more difficult to pass.

SDD was never going to have Co-Op in the first place - it wasn't designed for it and it's just something that I thought would be fun to add in. If the game was selling well I might consider trying to figure out a way to add networking into it, but unfortunately we haven't even come close to breaking even yet, so I can't put so many of my resources into such a difficult task.
understandable and as i said, the coop is a nice touch, not wanted (srs i never got the idea for that XD) but a nice touch.

But what would i really like to see, maybe a Xmas dlc, maybe small stuff. again, sure coop is nice. and yea, it felt like that enemys are kinda a bit stronger but maybe you just should change that into 10% stronger and 20% more HP. at least that would make some sense then :D making daryl WEAKER....i dont think thats a "good" idea. maybe not that strong, just 10% both daryls.

so in short:
- both daryls 10% weaker attacks
- enemys have 10% stronger attacks an 20% more HP

i think that works out well if you think about that. :3
< >
Showing 1-2 of 2 comments
Per page: 1530 50