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As for online multiplayer... it's completely out of the question. Adding networking to a game is a very large undertaking for even a team of developers, and I'm a solo developer working a full-time job apart from developing games. Not only is it difficult to do, but it opens up way more possibilities for bugs AND it makes console certification much more difficult to pass.
SDD was never going to have Co-Op in the first place - it wasn't designed for it and it's just something that I thought would be fun to add in. If the game was selling well I might consider trying to figure out a way to add networking into it, but unfortunately we haven't even come close to breaking even yet, so I can't put so many of my resources into such a difficult task.
But what would i really like to see, maybe a Xmas dlc, maybe small stuff. again, sure coop is nice. and yea, it felt like that enemys are kinda a bit stronger but maybe you just should change that into 10% stronger and 20% more HP. at least that would make some sense then :D making daryl WEAKER....i dont think thats a "good" idea. maybe not that strong, just 10% both daryls.
so in short:
- both daryls 10% weaker attacks
- enemys have 10% stronger attacks an 20% more HP
i think that works out well if you think about that. :3