The Mean Greens - Plastic Warfare

The Mean Greens - Plastic Warfare

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Jamie - Virtual Basement  [developer] Mar 4, 2016 @ 7:14am
Changelog
Version 1.33

Additions:
- Added RVD Character
- Added Skeleton Character
- Added bear to deep freeze and picnic panic map
- Added crosshair size and color
- Added scope and aim acceleration options
- Added vehicle enter help
- Added additional options to escape menu
- Added disable taunt
- Added blocking volumes to train TDM/FFA, removed audio triggers that were outside play area

Changes:
- Updated icons for characters
- Improve crosshair dot image
- increased spawn locations on FFA and TDM maps
- Tweaked weapon switch delay time so it's better on controller
- Decreased weapon select time (when using controller or mouse wheel) by 50%
- decreased grenade cooldown timer by 33%
- Music system improvements
- Increased Raptor footstep sound volume slightly
- increased raptor regen rate and shortened delay slightly
- Made pc mouse control work for gameplay options
- Made voice mute while loading

Bug Fixes:
- Fix desktop build not connecting to Gamesparks
- Fixed Bazooka crosshair
- Fixed mouse over for border taking priority over button
- Possible AI fix
- localization updates
- Increased concurrency for Bathtub, Fishtank and Birthday music to possibly prevent audio from stopping
- Fixed a potential music issue on Birthday TDM and FFA
- Fixed animation glitch when bouncing on gelatin
- Change camera construction to prevent glitch through camera (where it would glitch into the body)
- Added a rebalance for player count (to help prevent extra players joining the wrong team)
- Fixed exploit in Off the Rails
- Fixed pedals on tricycle in Off the Rails

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Version 1.3.2

Additions:
- Added global banning system

Bug Fixes:
- Fixed Toybox CTF indicating it has bots in map select
- Fixed Halloween Hustle FFA map select
- Fixed Tabletop FFA map select
- Removed potential debug spheres from displaying in front of bots
- Fixed level vote not increasing in size

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Version 1.3.1

Additions:
- Added the ability to turn off bots in hosted games and on private servers
- Added logic to bots so they can react to taking damage (provided they don't have a closer target already)
- Added Raptor health regen

Changes:
- Made the vote counter larger if the map has any votes
- Moved reload text up away from crosshair and made text smaller
- Tightened Raptor sprinting turn radius
- Increased Raptor attack radius
- Improved lighting in all Toybox maps
- Improved lighting in all Off the Rails maps
- Adjusted bot's run away mechanic. They will run away when health reaches less than 5 instead of less than 30

Bug Fixes:
- Fixed potential crash
- Lowered spawn points on the plane in Picnic Panic to prevent getting stuck
- Fixed incorrect win/loss screens on Toybox CTF
- Fixed vote kick not showing the name of who was voted to kick
- Fixed bots jittering when moving up/down slopes
- Potentially fixed bots getting stuck in objects
- Completely reworked bot pathing system so they will no longer just stop moving because they lost the navigation path
- Fixed Facebook link being incorrect on main menu
- Fixed fatal error crash when p2p host quit the match
- Fixed potential for extremely rare issue where main menu widgets wouldn't load and players could get stuck at main menu
- Fixed navigation in Hamster FFA map
- Fixed issue where bots could potentially not attack targets but instead would just jitter aiming at the target
- Fixed collision on lemonade container in Picnic Panic
- Fixed potential for Raptor to run in place when killed

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Version 1.3

Additions:
- Bots
- New Map - Jurassic Plastic
- New Map - Picnic Panic
- TDM & FFA versions of most maps
- CTF version of Toybox Assault
- 5 New character models
- Added character selection system
- New map select menu
- Added rank system and leaderboards
- Added buildup sounds for capture points

Changes:
- Made the main menu a live scene
- New font for Korean localization
- Adjusted character diagonal running and back roll sounds, turned up rolling SFX volume
- Adjusted attenuation and volume on cow/pig sfx
- Updated localization for all languages
- Increased shotgun damage to 17 per pellet
- Adjusted candle capture sound cue
- Candle lit sounds are now location based instead of 2D
- Updated Jelly bounce cue
- Spawn points for Halloween Hustle and Tabletop now ignore teams making spawning more random
- Completely reworked animation system for skeletons so they're more efficient
- Reduced weapon cooldown timer by roughly 30%
- Female characters now use the same skeleton as the male characters for increased efficiency


Bug Fixes:
- Massive optimization on all maps
- Fixed jumping sounds for male/female characters
- Fixed loading screen tip for Off the Rails
- Fixed a z-fighting issue on Tabletop map assets
- Fixed issue where pawn was trying to spawn before the class was done loading
- Fixed cheese grater material being see-through on the underside
- Fixed gamma not saving
- Memory optimizations
- Fixed some achievement bugs
- Fixed Barnyard Ball not resetting on self goal

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Version 1.26 hotfix patch

Bug Fixes:
- Fixed packaging of Korean language so it will work correctly now

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Version 1.26

Additions:
- More vehicle spawns in sandbox
- Portuguese localization (thanks to Dead and Gone, and CachorroQuente)

Changes:
- Some adjustments to audio volume/pitch
- Adjusted Deep Freeze lighting so it's less overly bright in some areas
- Removed emissive from ice material in Deep Freeze
- Optimization and lighting update for Off the Rails
- Updated hamsterball collision so it better matches the shape of the mesh and bullets can go through openings
- Adjusted M16 range to 10,000 units (from 6,000)
- Adjusted Shotgun damage to 16 (from 20)
- Updated Italian Localization (thanks Phobos)
- Updated Korean Localization (thanks DioklecijaN and Gomayang)
- Updated Chinese Localization (thanks hrider XY&Z )
- Updated German Localization (thanks EagleStriker13)
- Updated Spanish Localization (thanks Switch )
- Changed car size on Tabletop and adjusted positioning on some of them
- Adjusted weapon select when using mouse wheel to be like switching with number keys
- Made all maps visible without scrolling in the lobbies

Bug Fixes:
- Stopped music manager from running sound commands on dedicated server
- Fixed possibility of having health display 0 while you're still alive
- Fixed possibility of having timer in Tabletop display 0 without triggering a win
- Fixed possibility of having HUD in Deep Freeze display a completely thawed Dino without triggering a win

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Version 1.25.1 hotfix

Changes:
- Updated audio volumes
- Updated Italian localization

Bug Fixes:
- Fixed low health/regen sfx being heard by everyone
- Fixed keybindings for vehicles

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Version 1.25

Additions:
- Added backwards combat roll
- Added diagonal sprinting
- Added 'on fire' effect when you're hit by a flame thrower
- Added damage taken sound when hit by flamethrower
- Added new objective SFX
- Added low health sound
- Added new got hit sound
- Added support for DirectX 10 (beta)

Changes:
- Adjusted post effects for Fishtank Frenzy
- Updated Japanese localization (Thanks HoT_Chocol4tE)
- Updated Korean localization (Thanks DioklecijaN)
- Decreased fog in Table Top, more optimization for this level, updated lighting
- Improved lighting in Sandbox Showdown near flags
- Adjusted Global Illumination in Halloween Hustle
- Updated Flamethrower, improving material, fixing hit trace so it better aligns with particles
- Updated explosion and muzzle effects
- Kitchen Run optimization
- Updated bullet fly by sound cues
- Updated enemy killed indicator sound
- Updated sound when player is killed
- Adjusted some camera shakes
- Adjusted sound volumes
- Weapons reload 20% faster
- Weapons switch 50% faster
- Updated Sandbox Showdown's spawn points
- Adjusted blend times for landing/jumping

Bug Fixes:
- Fixed Octopus head so it would have more accurate bullet collision
- Fixed Octopus tentacle's not being synced with server so bullet collision could be off
- Fixed rockets exploding instantly when on ducks in Bathtub Bash
- Fixed warning spam of ducks being set to moveable
- Fixed weapon mismatch between client/server for impacts
- Fixed ice blocks melt speed and network spam
- Stopped network spam caused by damage from Skeletons
- lowered overall cost of impacts on players
- Fixed game mode crash
- Fixed a few potential issues that could cause reload bug
- Fixed lighting and reflections in Tutorial level
- Potentially fixed lighting issue on some Linux Machines on Toybox Assault
- Improved bullet impact accuracy

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Version 1.23 Hotfix 2

Bug Fixes:
- Fixed vehicle issues with death

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Version 1.23 Hotfix

Changes:
- Updated hit reaction sounds

Bug Fixes:
- Fixed reloading bug
- Fixed bug that would cause you to loose your character if exiting/entering the vehicle quickly when lag is present
- Fixed potential bug where tapping E quickly while entering vehicle might leave the car unable to move

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Version 1.23

Additions:
- Added more spawn points to sandbox for larger servers

Changes:
- Centered Halloween UI image

Bug Fixes:
- Fixed reload bug where animation would play but no ammo would be loaded

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Version 1.22 Hotfix patch

Additions:
- Brought Sandbox Showdown back

Changes:
- Changed TDM to be time limit instead of ending at 40 kills
- Made mouse sensitivity increase by .25 instead of whole numbers (for finer control)
- Health now regens sooner and faster
- Made center ice in Deep Freeze melt faster
- Server Browser can now display more servers

Bug Fixes:
- Fixed French and Italian localization, special thanks to R3WIND and Phobos

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Version 1.22

Additions:
- Added Invite Only button to hosted matches
- Added volumetric fog to Fish Tank Frenzy

Changes:
- Updated bullet impact volumes
- Updated character physics materials
- Improved lighting in Fish Tank Frenzy around flags
- Changed Private Match menu item to Host Match
- Servers now update the server list more frequently

Bug Fixes:
- Fixed some collision issues on Off the Rails
- Fixed user manual's reference to sprinting

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Version 1.21

Additions:
- Server Browser
- Dedicated server files

Changes:
- Changed characters to be unique for every spawned player
- Updated loading screens for Lazy Hamster and Halloween Hustle
- Updated footstep cue volumes and music volumes
- Adjusted bullet impact volume
- Updated physics materials for all levels
- Adjusted volume curve
- Adjusted volumes of all weapons

Bug Fixes:
- Fixed some collision issues on Off the Rails
- Fixed some clipping issues on Deep Freeze
- Fixed forced map not working after beacon removal
- Fixed level selector


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Version 1.19

Additions:
- Added a new TDM map “Halloween Hustle”
- New Taunt-NahNaBooBoo
- New taunt (facepalm)

Changes:
- Updated to Unreal Engine version 4.20
- Temporarily removed Attic Attack and Sandbox while we revamp them
- Updated hit reaction system
- New Flamethrower VFX
- Updated Melting VFX for Deep Freeze
- Updated fire on Off the Rails to be more performant, added light to light place
- Updated water splash impact for bathtub bash
- Updated splash material
- Updated ducks to have water moving vfx
- Updated Bathtub Bash map with new bubble bath water visuals and particle vfx for various props
- Off The Rails sudden death (capture all 3 points to trigger countdown)
- Completely rewrote how the ball is handled in Barnyard Ball for better performance and smooth movement
- Removed sprint stamina meter and tweaked animations/blending
- updated credits page

Bug Fixes:
- Localization updates
- Fixes for train - lighting changes, fixed some material issues
- Level selector UI fixes
- Fixed a typo on a box in Deep Freeze
- Fixed Deep Freeze fog not fading
- Material performance pass
- LOD performance pass
- Fixed some potential crashes with Lazy Hamster
- Fixed loss of control when gamepad disconnects
- Fixed some issues with tutorial level
- Fixed gamepad/keyboard binding issue which prevented use of controller and arrow keys


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Version 1.18

Additions:
- Added a new payload map “Lazy Hamster”

Changes:
Kitchen Run
- Made improvements to the User Interface trigger for winning when pushing the cup to 0 centimeters.
- Fixed a bug where player would get stuck on the zipline when the cup is pushed near the end of the kitchen counter.

Attic Attack
- Made improvements to the Mouse control when flying.

Sandbox Showdown
- Balanced the threshold of boost for the vehicles Jeep and Buggy.

Tutorial
- Fixed a bug where if you lost the flag while dying in the tutorial it would not respawn.
- Fixed collision issue bug with the bridge when traveling back with the flag.
- Changed the letter of the text from “Press F to Enter Vehicle” to “Press E to Enter Vehicle” when near jeep.

Options
- Controller can now be selected in the options menu.
- Controller buttons can now be bound to any user input selected.

Voice Chat
- Implemented team based voice chat.

Multiplayer
- Fixed networking issue when traveling to a new gameplay session from an active gameplay session.

Bug Fixes:
- Joining other games while in a game would fail to connect.
- Fixed Green zipline repeating zip down when cup was close to edge
- Fixed HUD for Kitchen run ruler + cup display accuracy
- For tutorial map: added sound to pick up/drop flag, adjusted flag platform to prevent running into edge and stopping.
- Fixed controller rebinding menu not opening on pc click
- Fixed Bathtub bash cheating by disabling collision on water
- Fixed invisible flag issue on bathtub bash when killed while holding a flag
- Fixed FOV on ultrawide monitors
- Decreased time "Already Bound" message appears
- Fixed set to default for sound tab for in-game Escape Option widget
- Applied a fix for disconnecting controller leading to loss of control with keyboard and gamepad for PC
- Fixed tutorial flag rolling sound bug
- Fixed issue in Options -> Keybinding where player lost control of gamepad + arrow keys if attempting to change 'Disabled' controls


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Version 1.17.5

Additions
- Added wind trail effects during boost to plane in Attic Attack
- Added support for Win/Loss images to fully display in different aspect rations in Attic Attack

Changes:
- Improved performance on Attic Attack
- Some server lobby code improvements/optimizations
- Voting for a map will auto ready you

Bug Fixes:
- Fixed team auto-assign in server lobby placing players on a single team
- "Reservation Request Accepted" no longer appears for Steam invitations upon immediately entering server lobby or gameplay

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Version 1.17.4

Additions:
- More spawn points added to Attic

Bug Fixes:
- Changed how plane shooting is handled in key bindings
- Fixed plane movement on high ping connections
- Added a lag compensation system to the plane to improve shooting in high ping situations
- Fixed potential stuck server issue

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Version 1.17.3

Bug Fixes:
- Added check for keybindings in Attic and Sandbox, potential fix for shooting/entering vehicle issue that a few people are having

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Version 1.17.2

Bug Fixes:
- Fixed possible issue where completing one objective in the tutorial would render the map complete
- Adjusted plane material
- Some server adjustments

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Version 1.17.1

Bug Fixes:
- Fixed possible server connection issue
- Fixed not being able to shoot in Attic or enter vehicles in Sandbox (May need to reset your keybindings and then change them to whatever you like after patch is applied if it's still not working)
- Fixed possible jitter with ducks in Bathtub

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Version 1.17

Additions:
- Attic Attack level featuring aerial combat
- Sandbox Showdown level with new vehicles
- Tutorial level

Changes:
- New dynamic server system
- Lighting improvements on every map
- Added timer to Tabletop map
- Changed how flamethrower detects a hit

Bug Fixes:
- So many bug fixes we lost track of them all! This patch is pretty much a RAID can
- Improved performance on several levels
- Fixed score calculation on Kitchen Run

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Version 1.16.1

Changes:
- Upgraded engine to version 4.15
- Utilized new tone mapper bringing colors more in line with cinematic film

Bug Fixes:
- Fixed crouch-dodge bug
- Fixed private matches
- Fixed Mac Mouse issues

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Version 1.16

Changes:
- Upgraded engine to version 4.14
- Completely revamped animation system
- New SFX and improved SFX triggers
- Lowered lobby timers saving 20 seconds between games, for a faster experience
- Improved Mac performance
- Added support for OSX Sierra

Bug Fixes:
- Fixed achievements! Tested and confirmed all of them are working proper
- Added option to Sound Options menu to disable VOIP in game allowing Steam to take over mic
- Fixed scoreboard issue when players would join mid match
- Fixed potential issue that could cause lobby countdown to stick at 1
- Fixed autoscroll on chat boxes!
- Fixed respawn taking away control from the chat
- Default key for chat somehow got reset to C, it is now fixed and back to ENTER by default.
- Fixed issue where some OK buttons could not be clicked but pressing ENTER would work, clicking now triggers the button
- Added blocking volume behind bar doors in Barnyard Ball to prevent rare case where ball could get stuck behind them.
- Fixed issue on Kitchen Run where players could fall into the countertop by the oven.

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Version 1.15

Changes:
- Updated a lot of localization - Thanks to the community members who helped out!
- New M16 sounds
- Frame rate improvement in Off the Rails map

Bug Fixes:
- Fixed crash when connecting to servers
- Achievement fixes
- Fixed M16 audio bug

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Version 1.14.1

Bug Fixes:
- Achievement issues fixed
- Lobby chat focus issue fixed
- In match chat auto scroll fixed
- In match scoreboard fixed

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Version 1.14

Additions:
- Taunt key binding

Changes:
- Restructured a lot of memory usage for faster loading times!
- Updated Italian, Chinese and Russian localization

Bug Fixes:
- Fixed voice chat
- Fixed taunting freezing movement (no more falling off ducks)
- Fixed and tested ALL achievements
- Fixed lobby chat box
- Fixed Win32 plugin issue
- Fixed Linux and Mac spawning issue

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Version 1.13

Additions:
- 3 NEW female characters
- Taunts

Changes:
- Upgraded engine to 4.12
- Final stage of server system change over

Bug Fixes:
- Play Now bug fixed

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Version 1.12.1

Bug Fixes:
- Fixed invites
- Fixed Loading Screens ending prematurely
- Fixed SFX volume after a match
- Fixed joining match after leaving
- Fixed bullets pushing player while firing at feet or jumping forward
- Fixed camera bugging out on duck when standing near the ducks head

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Version 1.12

Additions:
- Mac and Linux Versions!
- New Character
- Version number added to main menu
- Added server name displayed in lobby
- Added hit particles on characters
- Memory refactor for faster launching
- Chinese, French, German, Italian, Japanese, Korean, Russian & Spanish localization
- Steam Controller Support
- Loading screen tips

Changes:
- New match making system
- Removed Server Browser from main menu (due to server system change)
- New main menu background
- Changed the Visual C++ Redistributable requirement


Bug Fixes:
- Default input for chat is now ENTER
- Voice chat fixed
- Fixed weapon being effected by hit reaction
- Fixed server/client crash when multiple achievements were unlocked simultaneously
- Fixed server crash when too many clients with bad ping!
- Lowered server memory usage
- Options menu accept changes countdown fixed
- Options menu sound bug fixed


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Version 1.11

Bug Fixes:
- Smooth ball on barnyard ball
- more/faster ducks in bathtub
- gameplay fixes on bathtub
- options menu fixes

New Features:
- Trading Cards are live


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Version 1.10

Bug Fixes:
- Hotfixes


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Version 1.9

Bug Fixes:
- Hotfixes


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Version 1.8

Bug Fixes:
- Upgraded Unreal Engine from version 4.8 to 4.10
- Several server code fixes
- Weapon optimizations
- Changes to projectiles to account for client delay, meaning better hit detection
- M16 pop sound should be fixed


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Version 1.7

Bug Fixes:
- Disabled Occulus Rift
- Lots of deep level networking changes to stabalize server connections


Coming Soon
- Trading Cards
- Emoticons


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Version 1.6 hotfix

Bug Fixes:
- Fixed spawning at enemy base
- Fixed being able to pickup flags planted by teammates on Bathtub Bash


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Version 1.6

Networking Changes:

- Added Mid Game Reservation System
- Fixed a memory leak relating to reflection captures on servers
- Fixed flamethrowers causing network lag and server crashes
- Server browser, Join game and Invites will now request a reservation from a server before attempting to join. This will prevent server full dialogs and make sure the server is reachable by the client
- Join game and Party system now favor player count instead of ping

Gameplay Changes:

- Bazooka does more self damage but is instant kill on direct hit again
- Chat default binding is now the enter key
- Sniper headshot hitbox matches the shape of the characters more closely
- Start without Bazooka ammo again with a cooldown of 45 secs
- Melting Animation is 50% faster and will not trigger in mid air
- Removed exit button from escape menu, too many people triggered this expecting the main menu but ended up closing the game
- Flamethrower damage lowered
- All weapons except rocket launcher have 30 sec cooldown
- Sniper Rifle is now 3/6 instead of 3/3 at spawn
- M-16 slightly more accurate
- Shotgun has slightly more spread

Achievements:

- Achievement backend system rewritten to prevent reset of achievement progress
- Shark position is now replicated to clients to make it easier to get Ride the Shark achievement

Bug Fixes:

- Shotgun reload fixed when jumping on jello in Operation Birthday
- Fixed candles appearing unlit for mid game joins in Operation Birthday
- Fixed chat disapearing

Maps:

- Operation Birthday and Fishtank Frenzy stuck spots fixed
- Prevent the ball from leaving the table on Branyard Ball
- Removed invisible wall preventing projectiles by doughnuts on Kitchen Run

UI:

- Realighed UI elements in lobby screen
- Controller/Keyboard Nav improved for server lobby


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Version 1.5

Animations:
- Melting death animation added
- Improved blending for jump shooting
Networking:
- Temporarily disabled join game (It's currently being reworked)
- Added random vote to server lobby
- Increased timeout to prevent loss of host in case of extreme packet loss
Keybindings:
- Added movement bindings
- Added weapon quick select bindings
Note: This change may effect your current custom bindings
Weapons:
- Rocket launcher now has 60 second cool down
- Rocket launcher direct hit damage is now only 90
- All other weapon cooldowns are also at 30 secs now
- Crosshair is no longer hidden during jumping
- New crosshair for shotgun and flamethrower


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Version 1.4

Gameplay:
- Persistant ammo cooldown across death for rockets
- Jump shooting enabled (Need Community Feedback)
- Rocket cooldown is now only 30 secs
- Fixed the tan team achievement
- Fixed Burn Baby Burn achievement
- Lowered Burn Baby Burn achievement to 10,000 damage
- Fixed scoring by melting enemy dinosour
- Fixed roadkill achievement
- Fixed sniper achievement
- Increased grenade time/distance
- Health regen up to 100% instead of only 50%
Maps:
- Changed spawn points in fishtank
Networking:
- Added notification that join game is canceling search
- Prevent accessing other menus while join game is canceling search
Servers:
- Asia servers now live.
- Brazil servers now live.
Player Count:
- 8v8 servers


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Version 1.3

Networking:
- Remove party reservations for people who leave server, fixes phantom players not allowing team change
- When returning to lobby clear reservations of those who left mid game so those who took their space are not kicked
- Advanced sorting of the join game sessions so that the player is put into a populated server with low ping instead of a populated server with 200+ ping
- Placed a additional check to clear reservations before kicking players to ensure kick is correct.
- Fixed party leader in party screen
- Lowered player wait timer to 30 seconds
- Lowered match timer to 10 seconds
- Stopped log spam to prevent memory leaking
Maps:
- Barnyard hay darkened so tan players are easier to spot
- Art table stuck spots fixed
- Tabletop small geometry fixes


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Version 1.2

Server Updates
- Added Australian servers.
- Added servers with increased max server player cap for dedicated servers.
- Players can now sort the server list by name, map, server type, ping, and number of players.
- In an effort to lower latency for players in areas where we do not have dedicated servers, players can now host their own P2P servers more easily from the Create Game menu with new dedicated buttons.
- Increased visibility of Join Server dialog in the Server Browser menu
- Join Game now only adds you to servers with atleast 3 players in them.
- Servers will no longer accept more players than their cap.

Gameplay Updates
- Jumping and dodging no longer uses stamina

Settings Update
- Motion Blur and Anisotropic Filtering settings now functions correctly.

Platform Update
- Added 32bit Windows support
Last edited by Jamie - Virtual Basement; May 10, 2021 @ 11:50am
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Showing 1-15 of 20 comments
Jamie - Virtual Basement  [developer] Aug 24, 2016 @ 4:53am 
We uploaded a small hotfix patch to fix some of the issues with 1.14.
Jamie - Virtual Basement  [developer] Nov 14, 2016 @ 6:25pm 
We just uploaded a very small hotfix patch that includes some libraries to fix a potential audio driver crash on 32bit systems. This will only be downloaded on PC users, Mac and Linux builds were unaffected.
Last edited by Jamie - Virtual Basement; Nov 14, 2016 @ 6:26pm
hrider XY&Z Nov 15, 2016 @ 1:57am 
Originally posted by Jamie Krautkremer:
We just uploaded a very small hotfix patch that includes some libraries to fix a potential audio driver crash on 32bit systems. This will only be downloaded on PC users, Mac and Linux builds were unaffected.
the new Localization will add in next version?
Formidolosus Nov 15, 2016 @ 10:57am 
The weapon kill counts still appear to be broken.
dontaylor Jan 6, 2017 @ 6:37pm 
When will the MacBook version be available. The game starts but then just goes to a black screen. I think you are aware of this problem but wanted to voice my concerns along with others. Many mac players use their laptops rather than a desk top machine so getting this to run on MacBooks will be important.
Jamie - Virtual Basement  [developer] Jan 7, 2017 @ 7:31am 
Originally posted by dontaylor:
When will the MacBook version be available. The game starts but then just goes to a black screen. I think you are aware of this problem but wanted to voice my concerns along with others. Many mac players use their laptops rather than a desk top machine so getting this to run on MacBooks will be important.

The problem with MacBooks is they're basically tablets and the unreal engine is a VERY demanding engine requiring dedicated video cards and plenty of horsepower to run. That being said, the engine is constantly being updated and improved upon and we are constantly trying to optimize and improve our game so everyone can enjoy it.
Litness Tech Tips Jan 9, 2017 @ 10:25am 
Is there any chance that bots will be added to the game any time down the road?
Gh0st Jan 15, 2017 @ 1:08pm 
Any news on local coop and new maps?
Jamie - Virtual Basement  [developer] Jan 15, 2017 @ 6:12pm 
nothing new I can post about. We ended up expanding what we planned for the content update, instead of being just one new map its.....more ;)

This of course takes more time but I can assure, they're already fun to play so they'll be worth the wait.
Blank10 Jan 16, 2017 @ 9:15am 
Originally posted by Jamie Krautkremer:
nothing new I can post about. We ended up expanding what we planned for the content update, instead of being just one new map its.....more ;)

This of course takes more time but I can assure, they're already fun to play so they'll be worth the wait.
Hey! Are you at some point planning to add some sort of rewards system, such as ranks, cosmetics, etc?
Love the game!
Jamie - Virtual Basement  [developer] Jan 31, 2017 @ 9:29am 
updated for 1.16
WaldenMC Jan 31, 2017 @ 9:39am 
Originally posted by Jamie Krautkremer:
updated for 1.16

Thanks for all the bug fixes guys!
WaldenMC Jan 31, 2017 @ 9:57am 
- Fixed issue on Kitchen Run where players could fall into the countertop by the oven.

Hmm...wonder who that happened too...
MoonPilot Jan 31, 2017 @ 10:43am 
You changed the weapon scrolling so you don't have to choose weapon after scrolling - thank you so much!!! you have opened up the game for me, looking forward to see where this game is going!
WaldenMC Jan 31, 2017 @ 10:54am 
Originally posted by MoonPilot:
You changed the weapon scrolling so you don't have to choose weapon after scrolling - thank you so much!!! you have opened up the game for me, looking forward to see where this game is going!

Just noticed that too. That wasn't on the changelog so I kept selecting the wrong weapons because of it before I noticed.
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