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But I'm quite happy with the game. It's a brilliant adapation for the Banjo series.
Nothing negative at all.
Edit: Just rage quit on the Space Rextro minigame, so yeah.
This is just as bad as Cashino. Legit the Flappy Bird game with the same frustrations.
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There's no need for everyone to compare, relate and always criticize the two games.
They're released 20 years apart, if these scrubs actually played Banjo back in the day, then go play it and stop being a pack of filthy fukn wankres.
Here's a tip: You can roll through enemies. Near the half of the game, there will be 2 silvers and a gold quill in-between some enemies - and another enemy after the obstacle. Collect the 3 quills THEN roll-jump so you manage to roll-kill the second enemy. This is one of those "unavoidable" death scenarios but that one trick will save your life.
Another tip: Zig-zag those final silvers like crazy because if you don't, there's no way you'll get over 24K, period.
They keep thinking it's a hardware issue. Really? So every single player has the same problems on only one specific part of the game and you think, despite everyone having different hardware, that it's a hardware issue?
Like they literally asked me who made my keyboard. It doesn't matter that I have ASUS, another person has Dell, another person has HP. No, no, it must be MY keyboard. It's absolutely ridiculous. They simply don't want to admit that, yes, an actual part of their game is bugged from the coding side.
Agreed on the adaption bit. I truly believe it's better we have Yooka; than see rare replay collection as basically the banjo-kazooie memorial.
I think the game is 7/10, maybe an 8-8.5 on a good day, but the minigames are a train wreck. They ought to have rehashed some of Tooie's. Would have made multiplayer MUCH better too.
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The only real purpose for comparing is to try and analyze what truly made Kazooie and Tooie great, and what of that greatness got into Yooka and what only got in on a surface level.