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PS: in the options you can setup the voices to only give one grunt per speech bubble (= not more grunts per space press), unlike in B&K where this was not possible =)
I remember there was hype since people wanted "Banjo-Threeie", but I never had an N64, and only played some of these titles later on emulator, so I had no nostalgia hyping me up and I ignored it all.
When I think of YL, I remember the massive backlash, which ended up turning me off the game. Even some reviewers that I thought were generally on point put the game down (which I now come to disagree with -- much the same way that I thought the movie "Drive" was just meh after most critics praised it as amazing).
Ya, the game has some rough edges, but I think it's a great starting point, and would be interested in YL2 if they ever decided to take the feedback and make another iteration. Overall I had a lot of fun with the game. Even some of the more difficult sections I appreciate after the fact, since games that are way too easy are just bland.
For a numbers comparison, Banjo-Tooie has 9 non-overworld levels with 10 jiggies in each. Yooka-Laylee has 5 expandable levels with 25 Pagies each.
Personally I prefer the Banjo pacing in that there are less main collectable but each individual one is typically more engaging and worthy of a little cutscene/animation for collecting it.
That said, Yooka-Laylee was still a very delightful experience and certainly got my nostalgia gears turning in a good way and I'd be happy to see a sequel that refines things further.
The pagies were too many and too easy to get, some even just had a button to push.
Banjo did this way better and I hope they will change that for their next game (if we ever get one).
Though Mario Odyssey is a whole different story.
They basically throw those annoying moons at you.
Walked ten feet? MOON!
Jumped? MOON!
Paused? MOON!
Collected a Moon? MOON!
Seriously, even though I love Odyssey it was damn frustrating after a couple of hours.