Yooka-Laylee
So My Thoughts on Yooka Laylee For Steam and Nintendo Switch
So I've lately been having the itch to play Yooka Laylee. I purchased on Steam for about $34 CAD from a secondary online store. I then played the game via Steams In-Home Game Streaming service. My PC was in my basement and I streamed the game (wired) from my PC to my bedroom on the second floor using 5Ghz wifi. The game ran unbelievable smooth at 60fps and looked a tad bit blurrier than the actual game running on my PC. I also streamed the game using Nvidia GameStream on my Nvidia Shield Portable. Game ran flawlessly yet again however; I'm not particularily a fan of the Nvidia Shield portables analogue sticks as well as their clicky buttons, especially the D-Pad. So all in all the game was amazing on my PC and almost as amazing streaming with little to no delay, stutter, nothing. The only time I had a problem was when I tried to stream the game using Moonlight on my Nvidia Shield Portable. The problem was that Windows would "block application from using yooka laylee". Oh well who cares. Then I decided to do an experiment and purchase the game on my Nintendo Switch. And man was I depressed. In TV mode the game doesn't look too bad. I'll be honest. Visually its fine, however; when playing in portable mode, i swear the game looks way more washed out than streaming it to my Laptop/NvidiaShieldPortable. WAY more washed out. The 30fps doesn't really bother me that much, but the added input delay from the Joycons was more than the input delay experienced using In-home streaming/Gamestream. Maybe that's just because of the framerate. To top it off, the game gets these RANDOM microstutters. Like they are occasional, however; if you timed a jump, and a microstutter happend to occur during that timing (which happened to me several times) then the jump won't count and you'll just be standing there like an idiot.

all in all, the game is playable on switch, but if you're the type of person who goes outside to work or buy stuff and come back home, use Gamestream/Steam In-Home streaming. The switch version of the game, looks super washed out (like a white fliter applied to the screen) and the microstutter is what hits me the most despite being an occasional occurence. If you don't have 5Ghz wifi, you can always connect wired. All you need is a laptop, android phone, nvidia shield device etc to stream a game from your PC. just make sure the PC is wired and if you can, the device you're streaming to. otherwise wireless 5ghz is mandatory.

Has anyone else had an experience like this?
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Showing 1-14 of 14 comments
Bluetomahawk222 Jan 28, 2018 @ 9:37pm 
No. That's quite bizarre. My version looks crisper and, yes, while still 30 fps, maintains it consistently.
Dark Exsphere Jan 28, 2018 @ 10:01pm 
@Bluetomahawk222

Crisp and clear on the switch? I think you need to play the PC version and compare. Or run it on your TV and then try it out on the Switch in portable mode. You should see a vastly washed out image.
Bluetomahawk222 Jan 29, 2018 @ 1:12pm 
Originally posted by Dark Exsphere:
@Bluetomahawk222

Crisp and clear on the switch? I think you need to play the PC version and compare. Or run it on your TV and then try it out on the Switch in portable mode. You should see a vastly washed out image.


The main setup I run is a macbook pro (2015 model), and when my brother's home from college I occassionally use his pc. The Mac barely can make a consistent 30 fps on the lowest setting, but the pc can, but on lowest or medium settings. The only real thing I'm seeing is this heat-wavey thing, and Shipwreck creek and tribalstack tropics looking like they're taking place at sundown on portable.


THEN AGAIN, It could still be there, and my eyes are just trained to notice different things. I mean, I got Breath of the Wild with my switch, back before it's own framerate issues got patched, and I barely noticed a thing.
Last edited by Bluetomahawk222; Jan 29, 2018 @ 1:18pm
Dark Exsphere Jan 29, 2018 @ 1:59pm 
Originally posted by Bluetomahawk222:
Originally posted by Dark Exsphere:
@Bluetomahawk222

Crisp and clear on the switch? I think you need to play the PC version and compare. Or run it on your TV and then try it out on the Switch in portable mode. You should see a vastly washed out image.


The main setup I run is a macbook pro (2015 model), and when my brother's home from college I occassionally use his pc. The Mac barely can make a consistent 30 fps on the lowest setting, but the pc can, but on lowest or medium settings. The only real thing I'm seeing is this heat-wavey thing, and Shipwreck creek and tribalstack tropics looking like they're taking place at sundown on portable.


THEN AGAIN, It could still be there, and my eyes are just trained to notice different things. I mean, I got Breath of the Wild with my switch, back before it's own framerate issues got patched, and I barely noticed a thing.


The difference is definetly there. Im surprised you didn't notice framerate drops on the great plateau when walking down from the old man towards the temple of time in the very beginning. Or drops when in kakariko village. Those places were notorious. the worst being where the Deku Tree is. Even today. just go there and you'll see. That being said if you look at switch version of the game and compare it to the version running on Cemu, you can clearly see the "fog" filter im referring to which is also present in the Portable Switch mode version of Yooka-Laylee. Here I'll link a YouTube video showcasing it:
https://youtu.be/-74mhiC2N18?t=183
Last edited by Dark Exsphere; Jan 29, 2018 @ 1:59pm
Agarillobob Jan 30, 2018 @ 7:24am 
ofc the switch version is vastly imperior to the PC version, basically every console version is imperior to the PC version, even if its a really really bad port like Dark Souls or GTA 3,VC,SA,IV
or many many other games, the PC version will to this point in time always be the better choice
Last edited by Agarillobob; Jan 30, 2018 @ 7:25am
Bluetomahawk222 Jan 30, 2018 @ 12:54pm 
Originally posted by Agarillobob:
ofc the switch version is vastly imperior to the PC version, basically every console version is imperior to the PC version, even if its a really really bad port like Dark Souls or GTA 3,VC,SA,IV
or many many other games, the PC version will to this point in time always be the better choice

So a shinier look, but an inconsistent framerate? No thank you.
Agarillobob Jan 31, 2018 @ 3:14am 
Originally posted by Bluetomahawk222:
Originally posted by Agarillobob:
ofc the switch version is vastly imperior to the PC version, basically every console version is imperior to the PC version, even if its a really really bad port like Dark Souls or GTA 3,VC,SA,IV
or many many other games, the PC version will to this point in time always be the better choice

So a shinier look, but an inconsistent framerate? No thank you.
there is still mod support and loading times thats always better on PC, you just cant compare, consoles are for exclusive games and local multiplayer, tho even PC does the local co-op multiplayer part enough
Bluetomahawk222 Jan 31, 2018 @ 12:22pm 
Originally posted by Agarillobob:
Originally posted by Bluetomahawk222:

So a shinier look, but an inconsistent framerate? No thank you.
there is still mod support and loading times thats always better on PC, you just cant compare, consoles are for exclusive games and local multiplayer, tho even PC does the local co-op multiplayer part enough


Well don't forget, PCs carry $700 graphics cards and processors. No offense, but no sh!t. The switch's processors are mostly spent making sure it lives up to it's promise of a hybrid console.
Dark Exsphere Jan 31, 2018 @ 2:49pm 
Originally posted by Bluetomahawk222:
Originally posted by Agarillobob:
there is still mod support and loading times thats always better on PC, you just cant compare, consoles are for exclusive games and local multiplayer, tho even PC does the local co-op multiplayer part enough


Well don't forget, PCs carry $700 graphics cards and processors. No offense, but no sh!t. The switch's processors are mostly spent making sure it lives up to it's promise of a hybrid console.


I guess it all comes down to what you value more. Portability or Graphical Quality. I actually care about both but if I had to pick only one, I'd prefer graphical quality. Currently I've completed the first 4 worlds with 100% completion on the Switch and only the first 2 worlds on PC with 100% completion and I can confidently say, the smoothness of playing this game at 100+fps with not hitches is amazing. Yesterday i was in the casino level while playing on the switch and i was just trying to line myself up just right for a jump and the game hitched and I fell off the ledge and had to go ALL the way back to get back where I was. Everything looks shinier and more polished on the PC. I have my PC connected to my tv as a second screen and just played off of there using a Dualshock 4 controller. of course I could just play on my 144hz monitor but I like leaning back and just casually going through games like this. BTW I.N.E.P.T boss battle is b*&$#.

I have decided I will continue to invest in the Nintendo Switch for its exclusives and/or 2D games like Shovel Knight which don't benefit at all from higher fidelity. Otherwise, once Nintendo games come to PC like every generation, I'll play it there for my second/third playthrough of any game down the future. I am currently worried that in a year or two my switch battery life will become worse and Nintendo will slow down the CPU even more to keep battery life up which will worsen performance even more :P
Agarillobob Jan 31, 2018 @ 4:01pm 
yea true PC´s are more expensive but no in the longer term they are not since you basically need a PC for everything, let it be school university or work and the games are cheaper aswell, by a lot
so yea there is no wonder consoles are really only for exclusives

and the portability of the switch is not a benefit over the PC version since laptops do exist and they are just as portable as the switch

and I bought shovel knight on switch as well but hate myself for that every ♥♥♥♥♥♥♥ day because it is indeed the inferior version having longer loading, even a physical copy could not load faster then the SSD PC version, oh and you cannot downgrade the game at all on switch you have to play the newest version which literally sucks major balls

so like I said again consoles are only really for exclusive games, everything else will be superior on PC, the exceptions for that rule ( yes its a rule and no law) can probably be counted on one hand
Dark Exsphere Jan 31, 2018 @ 4:53pm 
Originally posted by Agarillobob:
yea true PC´s are more expensive but no in the longer term they are not since you basically need a PC for everything, let it be school university or work and the games are cheaper aswell, by a lot
so yea there is no wonder consoles are really only for exclusives

and the portability of the switch is not a benefit over the PC version since laptops do exist and they are just as portable as the switch

and I bought shovel knight on switch as well but hate myself for that every ♥♥♥♥♥♥♥ day because it is indeed the inferior version having longer loading, even a physical copy could not load faster then the SSD PC version, oh and you cannot downgrade the game at all on switch you have to play the newest version which literally sucks major balls

so like I said again consoles are only really for exclusive games, everything else will be superior on PC, the exceptions for that rule ( yes its a rule and no law) can probably be counted on one hand


What do you mean you cannot downgrade the version? Why would you downgrade Shovel Knight? Yes laptops are portable, i have an MSI GT70 Dragon Edition 2 laptop which houses a 780M GPU but newer games get rekt on that laptop. Though i reckon any game thats running on the switch will run fine on it like Yooka Laylee.

With regards to PC pricing, the price of a PC heavily depends on you. It can be as cheap as you want or as expensive. My PC was like 3000$ CAD. So I feel like i should use it to its fullest potential. Plus a PC isn't like buying an xbox one. Its like buying every generation of gaming because it has way better BC to every gen game. You wanna play Prince of Persia: The Sands of Time? no problem. A game you bought ages ago will still work. Whereas on console you'll either have to reconnect your old console (good luck connecting a ps2/gamecube/xbox to an HDTV) or buy a "remaster" version of it on console. So ultimately its a long term investment. Plus games are cheaper. Much much cheaper. The only time i saw a console game cheaper was on christmas holiday when Yooka Laylee was like 20$ on PSN for PS plus users and 30$ on steam. And I hate how switch takes long time to load. I always thoughts cartridges would be instant. because they are static memory right? its not like a disc is spinning. but whatever.
Agarillobob Feb 1, 2018 @ 2:18am 
I want to play shovel knight version 1.0 maybe because of unique glitches and all that, the newest version of games are not always the best versions, just look at GTA SA and steam version being pure garbage, even version 2.0 is already not a good as version 1.0 or 1.1

for shovel knight in general its not a big problem but switch takes away the possibility of downgrades, just like how they fixed the exploration glitch in BOTW where you warped out of master sword trials to reset the whole world, no chance to experience that agian because switch does not support downgrades, and FYI regarding shovel knight again the first switch version was faster then the current updated version so RIP thaaaat

yea a PC can be more expensive but what I was talking about is outclassing current gen console, especially taking a look at ps4 and Xbone you need to pay I´d say somewhere between 700-1000 but that price will be irrelevant in no time if you play more then just a couple games

and yea gamecube ps2 (no idea about xbox) work okay on HDTV´s it only really gets annyoing with N64 SNES and NES consoles since even if you use all the opponent cables they still have more input delay then on CRTV´s but thats the reason why I keep a CRTV around

and remaster versions of games are usually changed to more then they should, changed mechanics changed graphics and fixed a lot of glitches but usually you do want to relive the nostalgic versions
just take a looka t OoT 3D which is pretty ♥♥♥♥♥♥ or MM 3D which is even more ♥♥♥♥♥♥ making bosses easier and fixing sooo many good glitches
Bluetomahawk222 Feb 1, 2018 @ 6:08am 
Originally posted by Agarillobob:
I want to play shovel knight version 1.0 maybe because of unique glitches and all that, the newest version of games are not always the best versions, just look at GTA SA and steam version being pure garbage, even version 2.0 is already not a good as version 1.0 or 1.1

for shovel knight in general its not a big problem but switch takes away the possibility of downgrades, just like how they fixed the exploration glitch in BOTW where you warped out of master sword trials to reset the whole world, no chance to experience that agian because switch does not support downgrades, and FYI regarding shovel knight again the first switch version was faster then the current updated version so RIP thaaaat

yea a PC can be more expensive but what I was talking about is outclassing current gen console, especially taking a look at ps4 and Xbone you need to pay I´d say somewhere between 700-1000 but that price will be irrelevant in no time if you play more then just a couple games

and yea gamecube ps2 (no idea about xbox) work okay on HDTV´s it only really gets annyoing with N64 SNES and NES consoles since even if you use all the opponent cables they still have more input delay then on CRTV´s but thats the reason why I keep a CRTV around

and remaster versions of games are usually changed to more then they should, changed mechanics changed graphics and fixed a lot of glitches but usually you do want to relive the nostalgic versions
just take a looka t OoT 3D which is pretty ♥♥♥♥♥♥ or MM 3D which is even more ♥♥♥♥♥♥ making bosses easier and fixing sooo many good glitches




You lost me at "That price will be irrelevant." If you can't afford it, that's it, you can't afford it.



The original xbox is... acceptable on HDTVs, but in my experience I've been better off with the 360's limited backwards compatibility, in my experience. They sell CRT to HDMI adapters for like $15 but you're better off sticking with a CRT unless you desperately need to get rid of one. I personally use emulators for the NES and SNES, but that decision came back to haunt me when me and me brother loaded up a conker's bad fur day Rom for the multiplayer. If nintendo does the n64 mini, they REALLY need to negotiate with microsoft to include the original releases of Banjo and Conker.

On the other hand, not all changes are a bad thing. Some can't be helped, like Crash N-sane's physics, or some of the bits in Kirby: Nightmare in Dreamland (or so I'm told...). As for Ocarina, aside from the final battle with Ganon, No, I legitimately do not want to re-live Ocarina of time for the N64. It's EXTRMELY poorly lit, even on an emulator, the way they told the story sucks (Although it's better than if they went with the Mario 64 approach they had as a backup), many items like Nayru's love and the ice arrows, despite being optional, are too situational to be all that useful, the dungeon maps are bizarre as hell to read and the water temple transcends frustrating into just bad level design.

OOT3d fixes the lighting, gives you the bloody master quest for free, whcih makes the dins love and ice arrows more useful, the dungeon maps are readable, and the water temple actually becomes kinda fun. Plus, https://www.youtube.com/watch?v=7QMDBos63jw https://www.youtube.com/watch?v=95jyuyLMSH8 Most of the glitches are still there.

As for the majora remake, while the base game is still superior to Ocarina of time, I'd argue it's remake is superior. I'd argue Majora's Mask 3d is a case of not having changed enough. The new map mechanics, updates to the clock such as the ability to see the EXACT time of day and EXACT point in the 3 day cycle (while I'm not that big on their choice of graphics for said clock), ability to skip to any point, and updated saving mechanics were nice, we really didn't see anything new. I won't argue that the changed bosses was executed in the best way, neither were the zora's swimming mechanics, but on the other hand, A) it opens up more ways to take them down, having beat Odolwa with All four forms of link but more importantly B) There is one boss where I will say you're wrong. Twinmold. In the original, you just put on the giant's mask and spam slash until they're dead. Here, you have to shoot down the blue one to even GET the giant's mask, and, if you can't land a boulder shot on the red one, have to hit it 13-15 times with your bare hands before it goes back underground to stun it, before you either chokehold it OR GO FREAKING SUPER MARIO 64 on it to beat it. I would have LOVED to see some sort of Hard mode for Majora 3d, but whaddya gonna do?
Agarillobob Feb 1, 2018 @ 9:26am 
yea but thats what it is, you pay more for a PC then any console but in the end you get off cheaper with a PC

yea I still use my NES I´m not a fan of emulators at all

oh I play N64 OoT like every couple years no problem with that and the glitches are mainly fixed in 3D version no reason to argue about that with me because I know it because I actively observed people trying to break the 3D version as soon as it came out, they did find a lot of new glitches in that version but if you are going for GIM for example you get the great hammer on 3D while the SD version gives you the blue bottle, aka any% route for 3D is completely different ( since gannondoor doesn´t even work anymore)

and I dunno I usually don´t use the giants mask at all on twinmold because it is just way slower then just shooting them like 5 times with elemental arrows so I don´t even see that as being made harder

tbh a hard mode like they did with the TP remake was grandious, maybe they could have added the unofficial master mode version to MM aswell
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Date Posted: Jan 28, 2018 @ 8:22pm
Posts: 14