Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
this is not the campaign?
Given the nature of the game, I'm okay with this. Other co-op options that I've seen in other games, or others have listed here, seem like a poor fit for the game (my opinion only, and I normally LOVE co-op). These include...
- Tag in with swaps between characters (odd because the characters are a team and don't operate separately in any functional way)
- Take turns at certain points (just as easily accomplished by handing over the controller after X has happened, which is what I've been doing with "X" meaning a Paigie retrieval or character death)
- Split-screen with multiple Yookas and Laylees (especially odd, but maybe a fit for some)
- Competitive play swapping (not co-op, but a decent local multiplayer option similar to Super Mario Bros. 3, where a successful completion of a mission or a death triggers a swap to the other player for an attempt to tackle the challenge and improve upon the performance of the other player)