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I liked that you had to collect all notes at once, but that might be because the levels were smaller. I cannot imagine having to recollect the quills to beat my score for the level.
Though, maybe an optional "hard" mode where it was like the note collecting in the old BK? *runs*
They also removed the notes not saving when leaving a level in the Xbox 360 version of Banjo-Kazooie. Out of all the changes I liked that one the most as Rusty Bucket Bay sucked so hard getting all 100 notes without dying in the engine room.
It's a game made after the original banjo kazooie games and a nostalgic homage to everything great about platformers made in the 90's.
It's a sad time we live in that we no longer can have games of any one genre without ppl that prefer other genres to hate them for no reason other than just being what they are.
Now that we know you can save it by using the Tome to exit the level, I think that maybe that info could be put in the quit screen. instead of saying "you will lose all progress" it could say "if you want to keep your progress, use the tome or collect a pagie". or just do what even a roguelike does. save and quit.