Yooka-Laylee
phort Apr 12, 2017 @ 12:23am
"Any unsaved progress will be lost" with no way of knowing when the last save was
No game with an autosave feature should display the message "any unsaved progress will be lost" when exiting because players don't pay enough attention to know when the game saves, or when the last autosave happened. The autosave exists so we don't have to think about saving, and telling players that they're going to lose progress when they have no way of manually saving is just poor design.
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Showing 16-30 of 32 comments
SCwirl86 Apr 13, 2017 @ 1:22pm 
I'll bump this. I also think save-and-quit would be best.
Vandal Apr 13, 2017 @ 1:54pm 
ppl will complain about anything LOL the original banjo kazooie games were the same way except when you left a world without collecting the notes then you had to start again and recollect them to get all 100. This was removed because im sure that collecting 200 and having to leave to expand the worlds to get the rest anyways would have been a problem. The auto save works great, stop being impatient!
Last edited by Vandal; Apr 13, 2017 @ 1:55pm
Broso Apr 13, 2017 @ 2:00pm 
Originally posted by Vandal:
ppl will complain about anything LOL the original banjo kazooie games were the same way except when you left a world without collecting the notes then you had to start again and recollect them to get all 100. This was removed because im sure that collecting 200 and having to leave to expand the worlds to get the rest anyways would have been a problem. The auto save works great, stop being impatient!
This is not anything. It's also not a complaint, it's critical feedback.
Raymond Apr 13, 2017 @ 2:29pm 
Originally posted by Vandal:
ppl will complain about anything LOL the original banjo kazooie games were the same way except when you left a world without collecting the notes then you had to start again and recollect them to get all 100. This was removed because im sure that collecting 200 and having to leave to expand the worlds to get the rest anyways would have been a problem. The auto save works great, stop being impatient!


I liked that you had to collect all notes at once, but that might be because the levels were smaller. I cannot imagine having to recollect the quills to beat my score for the level.

Though, maybe an optional "hard" mode where it was like the note collecting in the old BK? *runs*
Broso Apr 13, 2017 @ 2:31pm 
I am definitely happy you don't have to collect all quills in one go.
TheEvilNoob Apr 13, 2017 @ 2:42pm 
Originally posted by rtukkers:
Originally posted by Vandal:
ppl will complain about anything LOL the original banjo kazooie games were the same way except when you left a world without collecting the notes then you had to start again and recollect them to get all 100. This was removed because im sure that collecting 200 and having to leave to expand the worlds to get the rest anyways would have been a problem. The auto save works great, stop being impatient!


I liked that you had to collect all notes at once, but that might be because the levels were smaller. I cannot imagine having to recollect the quills to beat my score for the level.

Though, maybe an optional "hard" mode where it was like the note collecting in the old BK? *runs*
Counter argument: Rusty Bucket Bay. Nothing else needs to be said.
DONK Apr 13, 2017 @ 2:48pm 
Originally posted by Vandal:
ppl will complain about anything LOL the original banjo kazooie games were the same way except when you left a world without collecting the notes then you had to start again and recollect them to get all 100. This was removed because im sure that collecting 200 and having to leave to expand the worlds to get the rest anyways would have been a problem. The auto save works great, stop being impatient!

They also removed the notes not saving when leaving a level in the Xbox 360 version of Banjo-Kazooie. Out of all the changes I liked that one the most as Rusty Bucket Bay sucked so hard getting all 100 notes without dying in the engine room.
Vandal Apr 13, 2017 @ 3:23pm 
I think if they made it one way ppl would complain and if they made it the other way ppl would complain(Internet XD) the only solution is to make it all ways to accommodate everyone. Then they'll go ahead and make the stupid Fps-Rts-platformer-sandbox-mmo, and ppl will complain it's too complicated or not retro enough haha
It's a game made after the original banjo kazooie games and a nostalgic homage to everything great about platformers made in the 90's.
It's a sad time we live in that we no longer can have games of any one genre without ppl that prefer other genres to hate them for no reason other than just being what they are.
Broso Apr 13, 2017 @ 3:50pm 
Originally posted by Vandal:
I think if they made it one way ppl would complain and if they made it the other way ppl would complain(Internet XD) the only solution is to make it all ways to accommodate everyone. Then they'll go ahead and make the stupid Fps-Rts-platformer-sandbox-mmo, and ppl will complain it's too complicated or not retro enough haha
It's a game made after the original banjo kazooie games and a nostalgic homage to everything great about platformers made in the 90's.
It's a sad time we live in that we no longer can have games of any one genre without ppl that prefer other genres to hate them for no reason other than just being what they are.
Aren't you exaggerating a little there? Who would complain if there was a save&quit option?
Vandal Apr 13, 2017 @ 3:55pm 
Originally posted by Virsalus:
Originally posted by Vandal:
I think if they made it one way ppl would complain and if they made it the other way ppl would complain(Internet XD) the only solution is to make it all ways to accommodate everyone. Then they'll go ahead and make the stupid Fps-Rts-platformer-sandbox-mmo, and ppl will complain it's too complicated or not retro enough haha
It's a game made after the original banjo kazooie games and a nostalgic homage to everything great about platformers made in the 90's.
It's a sad time we live in that we no longer can have games of any one genre without ppl that prefer other genres to hate them for no reason other than just being what they are.
Aren't you exaggerating a little there? Who would complain if there was a save&quit option?
just ranting :p
Rocket Apr 13, 2017 @ 5:18pm 
When Banjo Kazooie came out, the world was a different place. there were far less distractions, we were less connected, there was no facebook or twitter. these days, we don't spend as much time on one thing. I could play on Banjo Kazooie for hours and there was nothing much else vying for my attention. these days though, I have a ton of games available on steam and I have facebook and I have my work and all sorts of other stuff. save and quit is a standard feature these days. yes Yooka Laylee is an homage to old games, but it still needs to take modern stuff because banjo kazooie as it was made 'back in the day' (cringe) wouldn't work in todays world.

Now that we know you can save it by using the Tome to exit the level, I think that maybe that info could be put in the quit screen. instead of saying "you will lose all progress" it could say "if you want to keep your progress, use the tome or collect a pagie". or just do what even a roguelike does. save and quit.
Vandal Apr 13, 2017 @ 5:48pm 
Originally posted by Jess♥:
When Banjo Kazooie came out, the world was a different place. there were far less distractions, we were less connected, there was no facebook or twitter. these days, we don't spend as much time on one thing. I could play on Banjo Kazooie for hours and there was nothing much else vying for my attention. these days though, I have a ton of games available on steam and I have facebook and I have my work and all sorts of other stuff. save and quit is a standard feature these days. yes Yooka Laylee is an homage to old games, but it still needs to take modern stuff because banjo kazooie as it was made 'back in the day' (cringe) wouldn't work in todays world.

Now that we know you can save it by using the Tome to exit the level, I think that maybe that info could be put in the quit screen. instead of saying "you will lose all progress" it could say "if you want to keep your progress, use the tome or collect a pagie". or just do what even a roguelike does. save and quit.
I think a save and quit feature would be too easy, but maybe more checkpoints other than the wolrs tome would be acceptable.
KLightningflik Apr 13, 2017 @ 6:17pm 
Seems to save whenever you enter or leave an area, so I just stop playing at that point.
Broso Apr 14, 2017 @ 1:33am 
Originally posted by KGhaleon:
Seems to save whenever you enter or leave an area, so I just stop playing at that point.
By "area" do you mean a tome world or anything you reach through a loading screen?
Leezeebub Apr 14, 2017 @ 4:09am 
I dont understand why save and quit isnt a thing already. Would be much more convenient than "leave the area to autosave then quit".
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Date Posted: Apr 12, 2017 @ 12:23am
Posts: 32