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翻訳の問題を報告
2d mario games have collectibles to be like extra challenges that are easy to spot, except maybe Super Mario World 2, also I don't mind Mario 64 esque playgrounds, just have different goals than just collecting
Also the last major 3d platformer Mario, is perhaps kinda bland with it's sterile flat blocky design, the PS2 games I mentioned had more personality
Maybe if you looked at only one level and formed your opinion on just that one level?
There's a lot of variety in the recent mario games, and plenty of organic textures and designs in their own levels or even matched up with inorganic bits. I'd have to argue that Mario doesn't have any less personality these days, it's just a different personality.
But seriously some designs look neat, but I like narrative with my games, Nintendo very much gameplay first, as seen with the new Zelda game, with bland mute guy fights bland bad guy with a lack of cutscenes wandering empty space, Egoraptor approve
When I play games I don't just want mechanics, I like narrative, personality, and characters
That's why I like Rayman 2 dark moody atmosphere than clean sterile Mario 64, though Rare goofy sense of humor helped their games
Like what's the point of Mario, let's just play customizable Miibos, Mario might as well be an unsalted cracker
https://youtu.be/PInhHdoU6y8
Now you're a lot clearer about what you're liking in games and disliking in Mario.
And you're right, Mario as a concept is not about a complex narrative. Mario at it's core is about being simple fun. Which is what I appreciate about the series, especially recently, because sometimes a more simple game that is purely focused on fun factor, can be a good thing and a fresh break from all of the overly complicated and complex ideas of other games. Nintendo knows how to make a good game without using a story as a crutch.
And that is exactly what makes Jak and Daxter or Rachet and Clank stand out from Mario, Mario is not story driven beyond "Here's the thing/person you lost, go get it/them back", like Yooka-Laylee here. Those other games were much more story driven.
I don't see why you think Mario is sterile though. I still argue that Mario is just of a different personality and theme (light-hearted fun) instead of less personality. I like my dark and moody games and movies as well, but it doesn't mean that I hate alternatives.
But still I ask, why do Nintendo need Mario? Just make customizable 3d platformers, Mario Maker was a success, and I don't need Metal Gear length cutscenes just emotional context deeper than get a thing (I'm referring Princess Peach as a thing)
Though I read Mario RPGs are a little better, and I quite like Luigi's Mansion with it's more vulnerable protagonist
Luigi's Mansion is also a great series with some more narrative to it (not much more, but it's more than Mario running after Peach). I really like the atmosphere of those games with the 'spooky' mansions. The latest main Mario games still have ghost houses, but they lack the narrative and atmosphere that makes it more appealing in Luigi's Mansion. Though they often are still my favorite levels.
Does Nintendo need Mario? Of course not, that's why they have Zelda with Link and Yoshi and Fire Emblem and Animal Crossing and Toad and Starfox... and Samu- wait they kinda ruined her... or uh... F-Zer-rrrrr wait...
But on a serious note, I guess they wouldn't need Mario to make a 'Mario' Platformer, but I'm not too on board with a Mii-game either. Mostly because I find the Mii's to be too simple and dull for me personally, even if you can make some silly facts. You wanna talk about homogenized characters that look like The Game of Life boardgame pieces... well...
Wouldn't be a bad idea to include them in as an additional character choice though, and work from there. Mario may not have the most depth as a personality, but he does have *some* personality and is iconic regardless.
And Mario Maker was a success, the 3DS version *kind of* sucks (for lack of online support mostly, that was probably one of the biggest draws to it), and the Switch is getting a port of it that I am excited for. But Mario Maker also only caters to one part of the franchise, 2d platforming marios, and even with that there's actually some content missing still. 3d Mario games still offer different gameplay mechanics and tend to push the envelope more than what the 2d games have done.
Now to steer this back to Yooka Laylee, I watched Zero Punctuation's Yahtzee review and perhaps the game relies to much of fourth wall humor, which cheapens the game narrative
Here's an overly complicated discussion on fourth wall humor
https://youtu.be/ZLsSBA9Bxik
I think it comes more down to personal tastes, I don't like 4th wall breaking humor much myself, but there are games that are praised highly for it. For instance, I recently picked up Neptunia games last year (comparatively speaking) and played some of them for a bit for the first time. They're usually heralded as having great story and humor, which is based almost entirely about 4th wall breaking narrative and poking fun at the gaming industry. Some people like that a lot I guess, but I find it incredibly hit or miss.
Again I can't speak for Yooka-Laylee yet though. From what I've seen nothing has really missed the mark too badly for me personally.
As for a 3D Mario Maker... Hell yeah I'd love one, but it'd probably be a lot more complicated. Mario Maker as it is is quite complex with what you can do. I'm trying to think of anything similar to a 3D Platformer maker but it escapes me. Most Sandbox games could technically be considered as partially that, but many of those games lack solid platforming mechanics and are usually quite boring if you tried to make a platformer.
On a side note, where's my Sackboy 3d World? Even though I am not inclined to buy a Playstation anytime soon.
The hidden collectables need to be reasonably placed though, I don't like it when games hide stuff in a way that is too over the top, for this reason I didn't enjoy Super Mario Sunshine's blue coins, they were extremely annoying to get through.