Yooka-Laylee
Do Collect-a-thons hold back 3d platformers?
So far the reviewers have been not as stellar as I expected, but then I remembered; I was not a big fan of Collect-a-thons, I was however a fan of 3d platforming

My favorite 3d platformer on N64 as a kid was not Banjo or Mario, but Rayman 2, a much more linear game with it's collecting aspect used mostly as an extra challenge but not the major focus of the game, instead that game was mostly a thrill ride to go from point A to point B

Mario 64's tech was limited so they can not do epic long obstacles courses like say Crash Bandicoot later on PS1, so instead most of the stages were designed as playgrounds which aged better (Rainbow Bridge did not as you have to do the same stuff over and over again)

That's the divide for Mario fans, straightforward obstacle courses or ooen playgrounds, though was collecting stuff ever that fun.

I mean sure OCDs playing hide and seek with shiny and chrome stuff might have fun for a while, but the joy of 3d platformer was not to collect stuff, but to jump around cool environments

3d platforming to me can just be used a basic control scheme can be supplemented with other mechanics, the Collect-a-thons may died with the N64 but the 3d platformer evolve on the PS2 with Ratchet & Clank, Sly, and Jak using other styles of plays such as open world, action, and stealth

To say Yooka Laylee as the epic return of 3d platforming would be like to say a walking simulator a return to FPS for me, the mechanics of 3d platforming may become less popular compare to PoV or abstract 2d perspectives are on games, but I think we can do more than doing chores sweeping tokens

Like Donkey Kong 64 would be more fun if I didn't have to do that stuff , which just a cheap way to extend gameplay

Yooka Laylee restricted itself with it's Collect-a-thons mechanics, 2d platforming has been updated with Shovel Knights checkpoint system or Freedom Planet more lenient hit box, surpassing older games

I think we can do better people
Dernière modification de adzl33t; 12 avr. 2017 à 15h18
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There's always A Hat in Time to look forward to
justdrop a écrit :
There's always A Hat in Time to look forward to
I noticed a stealth mechanic of that game, so do they do more than just collecting stuff?
Dernière modification de adzl33t; 11 avr. 2017 à 17h48
adzl33t a écrit :
To say Yooka Laylee the epic return of 3d platforming would be like to say a walking simulator a return to FPS for me

dumb analogy
Did you get banned last week or the week before?
poppa pump a écrit :
adzl33t a écrit :
To say Yooka Laylee as the epic return of 3d platforming would be like to say a walking simulator a return to FPS for me

dumb analogy
I'm just being hyperbollicaly to showcase a point, that collecthon was just an outdated playstyle for a basic mechanic

Jumping around within a 3d space can be fun, especially when do something cool instead of chores like sweeping shinies
Crusader97 a écrit :
Did you get banned last week or the week before?
I supported Playtonic decision to cut out PewDiePie, and still do (let's not delve to politics again, that's boring to me) I'm just having a discussion on game design
adzl33t a écrit :
Crusader97 a écrit :
Did you get banned last week or the week before?
I supported Playtonic decision to cut out PewDiePie, and still do (let's not delve to politics again, that's boring to me) I'm just having a discussion on game design
Sorry, I got banned a week ago and I just recognized your name and profile from then. Didn't mean to get into that.
Crusader97 a écrit :
adzl33t a écrit :
I supported Playtonic decision to cut out PewDiePie, and still do (let's not delve to politics again, that's boring to me) I'm just having a discussion on game design
Sorry, I got banned a week ago and I just recognized your name and profile from then. Didn't mean to get into that.
I sorta remember you
Any how, I think you have made a good point about how collecting things is not a very creative way to extend gameplay in today's games.
Crusader97 a écrit :
Any how, I think you have made a good point about how collecting things is not a very creative way to extend gameplay in today's games.
Thank you
justdrop a écrit :
There's always A Hat in Time to look forward to
Looking at the trailers, I see much more interesting mechanics and more busier smaller playgrounds than the open empty spaces I read from Yooka Laylee reviews
So people rather ♥♥♥♥♥ about a mediocre youtuber than have a discussion on game design
I dunno how many people would agree with me, but I actually like the collectathon side of things. Yes, it extends the gameplay, but to me, it also adds a sense of purpose and progression. It's not "I'm just running through this place to get to that place." Instead, it's "I need to explore, and find as much as I can." Of course, exploration has always been a big thing for me.
I like a mix of both, but making collecting the primary goal of the game is not usually the best idea in my opinion. That said I enjoyed Banjo and Kazooie quite a lot on N64, as well as Mario and Rayman, and Sonic, on their respective platforms.

Your argument is quite silly to me though, because you state that your opinion of a good platformer is to focus on jumping around cool environments with challenging platforming, and not collecting items.

It's like you're insinuating that when you have collectables, that you suddenly can't have a Mario-like game world design.

Collectathons are usually to encourage you to explore the levels and do exactly what you said you liked in other games, to be a thrill ride from point A to B, while you pick up items along the way. You also brought up Jak and Daxter, which, sorry to say, was a Collectathon. Remember how many damn orbs you needed to pick up in every level, and having entire segments dedicated to grabbing more of them, so that you could get off a speed bike to go run around and get even MORE of them?

Anyways, based on what you've said, if you haven't, I would strongly recommend trying some of the newer Mario games, like Super Mario 3D Land. Mario has moved away from the coin collecting of the older days (Unless you play New Super Mario Bros., that series has it intact), and instead focusing on the platforming, with a smaller number of collectables in each stage behind challenges (Usually 3-5 giant coins that are hidden or otherwise tricky to get)
Rayman 2 is one of the greatest platforming titles of all time.

I enjoy both types of platformers, myself. The Rayman type, and the Banjo Kazooie and Spyro collect-a-thon type.

The main reason I enjoy collect-a-thons is because they give you a solid goal to work towards. It's all about exploring and finding all the little hidden areas and secrets, and when you completely clear out a world, pop open the menu and see all those 10/10s, 5/5s, 100/100s, telling you that you've found everything and cleared out every nook and cranny in the place, it brings a certain level of satisfaction. I'm a completionist and am kinda OCD about grabbing everything I can in games, so these types of titles greatly appeal to me. Love seeing those completion totals!
Dernière modification de Iido; 12 avr. 2017 à 9h02
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Posté le 11 avr. 2017 à 17h36
Messages : 26