Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
If you like our work of listing, please follow :)
Wait... What!? Probably devs have brain damage, or they should learn game design and understand what a "gameplay" means.
Downwell. This game has more in common with Icy Tower, Section Z or Arcade Vertical Shooters than at Platformer game like Spelunky, La Mulana, Spelunker (NES) or Cave Story
Besides that, all these games are very far away than a game similar to Rogue (Rogue is a set of game mechanics and rules, not 1 nor 2, all rules works together) or modern games similar to Rogue (Rogue-like): Shiren the Wanderer 5, Shattered Pixel Dungeon, Rogue Fable III, Cogmind, Rogue Empire Dungeon Crawler and have nothing to do with the real meaning "lite" as a "lite beer" or "containing less fat or sugar than similar types of food", Rogue-lite, similar to Rogue but lite in difficulty and game mechanics, games: Pokemon Mystery Dungeon, Sproggiwood or Tangledeep or something like Jupiter Hell that this game is not easy in difficulty, but is easy in game mechanics.
In short, this game (Downwell) is NOT similar to Rogue (Rogue-like or Rogue-lite) neither a platformer like La Mulana or Spelunker.
Downwell is more relate to vertical games or horizontal games where you are forced to move.
What you are looking is "Arcade games" with "Vertical view" (unless you like the horizontal view XD) and "Shooter gameplay".
Hope it helps to confused players and game dev.
https://www.makeuseof.com/what-are-roguelike-and-roguelite-video-games/
In short: There's no genre restriction for Rogue-lites. It don't have to be a turn-based RPG.
People that change the definitions of words because they can't read a dictionary, or because of ignorance or just plain stupidity. That is very common in the American/Western society and their toxic culture. I don't why...
Meaning of the word like[www.merriam-webster.com]:
- the same or nearly the same (as in appearance, character, or quantity)
- closely resembling the subject or original
Let me give a stupid example in the gaming world: I want to play a game similar to Gauntlet, and people recommend Turbo Force So, I will like Turbo Force? Probably not.
Stupid example with modern games: I want to play a game similar to Nuclear Throne, but people recommend Faster Than Light and Slay the Spire I would like these games? Probably not.
I don't know if you or anyone reads can understand the meaning of the words and see the difference. There is a clear difference in gameplay and game mechanics.
In short: Please, helps to use the correct meaning, not just a general dictionary but a "video game dictionary" to explain correctly a game. So people can easily find games based on what they like. That will make you a better curator, not a "cheap" curator that throw random games in their list.
The term in question is Rogue-lite. Just look at the world and see how this term is used (the Aristotelian way): it is primarily used for "formal" aspects (e.g. regarding game/character progression or different kinds of randomization) that can be applied to more or less any genre.
Also: My curator list above recommends vertical platformers as likes to Downwell. It doesn't matter, if it is also a Rogue-lite or not.
It is a roguelike, by definition.
Also, there's one dev. How on earth could you say he wasn't inspired by something? Super mario bros could inspire me to make a text based adventure. It doesn't have to be the same game to be inspired by something.
That's literally how languages work. You're being prescriptivist, which is a sisyphean task. Virtually none of the words you're using existed even 1500 years ago
Maybe you need help with the definition of "genre"?
Stop trolling. The dev said he was inspired by Spelunky to make this game. One can be inspired by anything to create or act on something related or not.
You wanted to define a whole bunch of stuff (albeit poorly) but the operative word: Inspired
One made recommendations of games that are similar in gameplay. Platforming up or down. You foolishly recommended a shoot 'em up. Downwell is not a shoot 'em up. Downwell does have shooting. Downwell doesn't force you to move, it's not an auto-scroller. Even then, that is relative.
If the recommendations are poor, the person can make their own judgments. No one needs your help in that department.
It's an arcade game. It has exactly the same gameplay as something like Jetpack Joyride or Flappy Bird. Neither of those are "rogue"-anythings. For exactly the same reason.
Roguelikes are games "like" the game Rogue. Simple, simple logic there.
Calling every arcade-game "roguelike" makes it damn hard to find games "like" the game Rogue. It makes roguelikes more obscure to the point we have people unironically arguing a game doesnt have to be a roguelike to be a roguelike.
Dungeons of Dredmor is a roguelike.
Rogue Fable III is a roguelike.
Hack Slash Loot is a roguelike.
Rogue is a roguelike
Jupiter Hell is a roguelike.
This is an arcade game.