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Anyone has good code setup, bc my is too slow although I rebuilt it lik 10 times
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Showing 1-15 of 15 comments
Originally posted by 모래토끼:
https://steamcommunity.com/sharedfiles/filedetails/?id=3594946466
I'm using this setup
what ratios are you using in your IDE
Originally posted by d1xster_:
Anyone has good code setup, bc my is too slow although I rebuilt it lik 10 times
What is your objective exactly?
After you finish farming your Optimization and Applications
you go
1x bool
2x int
4x float
4x char
(NOT IN IDE)
respoitory the chars

5 variables
int float > array 1 > hash 1
char char > array 2 > hash 1 & hash 2
float float > array 3 > hash 2
bool int > Code optimization (The bool and int also connect to a Code Fix Bug)
float float > Code Optimization (connect the last one from the same float source)

Hashes to a Code Driver

now, you have 3 nodes, Code driver, Code Fix Bug, and Code Optimization

Code Driver and Code Fix Bug go into a Fix Code
Code optimization goes into a Optimize Code
Fix code also goes to Optimize Code

Optimize Code goes to Build and Commit



This is not my work, I took it from Highlander on discord server
Is this all there is to coding?
Originally posted by GT500:
Is this all there is to coding?
it unlocks optimization and applications for some upgrades
applications are super important for late game as breaking down files makes a ton more of them compared to simple downloads
but after you unlock all optimizations and applications, all there is is to code drive for better numbers
Originally posted by jayden.oldham:
Originally posted by 모래토끼:
https://steamcommunity.com/sharedfiles/filedetails/?id=3594946466
I'm using this setup
what ratios are you using in your IDE

I tested with that build and the most optimal IDE output I got was this:
Top IDE
bool 20.59%
int 29.41%
float 29.41%
char 20.59%

Bottom IDE
bool 20:%
int 40%
float 20%
char 20%
13.79
34.48
34.48
17.24
The schematics and guides in here all seem wrong.

Build wants quantity. Commit wants quality. If you are fixing or optimizing code to build, you are slowing your progress.
Originally posted by Cheechako:
The schematics and guides in here all seem wrong.

Build wants quantity. Commit wants quality. If you are fixing or optimizing code to build, you are slowing your progress.
I think there was a patch.
in terms of code, i would give 3 advices:
dont pull anything.
dont use the ide (it will only slow u down)
build modules
1 module for bog fix code is more then enough
3 modules for optimization, split one in half and use one half to optimize code ur commiting 3 times, merge the other 2.5 and built for optimization points
1 module to build application code (one module is more then enough, and this will be the first part u will take offline because reaching enough appliactions to unlock everything will happen relatively quick)
2 modules for driver code split 1 module output in half, and have one half go through 3 or 4 paralell debuggers, merge them afterwards and optimize 3x before u commit that half, the other 1.5 driver code just merge and build
the hole mess will in the end look something like this:
https://imgur.com/a/pBZuQpn

when ever i portal i just place the entire thing, and after 10 seconds i can usually take the application build offline allready, because i maxed out on application points
Heres links to screenshots of my perfect ratioed setups with IDE and some Segmenters.
Optimized and Debugged Code with 0 waste variables.
Optimized Driver
https://steamcommunity.com/sharedfiles/filedetails/?id=3628887987
Optimized Optimization
https://steamcommunity.com/sharedfiles/filedetails/?id=3628888009
Originally posted by Termak:
Heres links to screenshots of my perfect ratioed setups with IDE and some Segmenters.
Optimized and Debugged Code with 0 waste variables.
Optimized Driver
https://steamcommunity.com/sharedfiles/filedetails/?id=3628887987
Optimized Optimization
https://steamcommunity.com/sharedfiles/filedetails/?id=3628888009
I setup this exactly for the Optimization code from your screenshot. I got way less, over 400/s less (still early game on coding) than just using a "Pull Optimization Code -> Build"
Originally posted by vauhs:
I setup this exactly for the Optimization code from your screenshot. I got way less, over 400/s less (still early game on coding) than just using a "Pull Optimization Code -> Build"
You get more code / s, but its worth much less. I just tested and the actual programming setup was progressing build number about 64 times faster than just pulling bugged code and committing it (number may be bit off, but its definitely faster).
Committing code is exactly 16x more valuable with the actual setup.
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Date Posted: Oct 27, 2025 @ 5:57pm
Posts: 15