Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
About the classification of spells by specific school :
Air - related to speed
Body - related to stats
Death
Earth
Enchantment - related to imoproving or destroying items
Entropy -related to destruction
Fire - related to damage on the duration
Ice - related slowing
Law - related to magic protection
Life - related to regen
Mind - related to control the living
Nature - related to the environment
Shadow - related to critical damage
Water ?
(Utility) Puddle of oil - Slows down movement for 5 seconds. Can be lit on fire.
(Area) Cone of Silence - Casts silence in a cone for a 5 second lasting effect on anyone caught inside the cone.
(Defensive) Wall of Gaia - Place a tangle shrub that slows and deals dmg.
(Utility) YSNP (You shall not pass) - Freeze target in place for 2 seconds.
(Utility) Vortex - Pulls everything within it to its center.
(Melee) Telekinetic Slam - Melee atk. One touch with staff propels target 10 feet into the air and slams him/her back down with force.
(Melee) Shadowstrike - Upon melee hit the caster teleports behind the enemy and double strikes him in the back.
(Utility) Mirror Image - Create an additional copy of the caster that runs around randomly. Lasts 5 seconds.
(Utility) Translocation - Activate shield. Upon attack impacting shield the caster and enemy switch places.
Decoy
Utility
Cost: 10/5/5 (?)
Cooldown: Pretty long
Replace your physical being with a decoy and vanish out of sight. You may spawn at a targeted location within 1,5 / 2 / 2,5 seconds. The decoy will cast your spells dealing 20% / 35% / 50% damage and will disappear after 5 / 6 / 7 seconds or when it dies.
Perhaps the caster should take a portion of the damage that decoy suffers?
speed: slow/medium
cd 22/20/18
dmg 2/3/4
range 1000/1.2k/1.4k
Creates a wave which move trought the objects and pulls characters back or side
Wind bomb (area)
Toss a bomb to target location dealing damage and causing hitted charcters to move slower and slows projectiles speed for period time
Easy, nice and concrete. I like it.
Utility/Melee
Cost X
Cooldown 22/21/19,5
short range about the characters lenght
4.5s tied to the grabber
A spell that, when hit, "grabs" the opponent, while the player starts spinning his opponent around himself faster and faster for up to 4.5 seconds untill its automaticly released with minor knockback.
If a button is pressed, by the "tornadothrower" the spin will instantly stop and throw the opponent in that direction, with knockback determined on the spinspeed, Think mario 64 bowserfights.
No damage, but would set up for teamcombos and throwing out of the arena.
--------------------------------------------------------------------------------------------------------------------------------------------
Haven't checked if something like this one is in yet(first impression was i had to be in a match to check the spells), but a spell for a wall that makes players bounce and get extra speed by bouncing on it would be cool too.
Tornadothrow to a bouncing wall(as long as thats initiated by 2 not 1 player i guess) would be a cool combo :D
Travel
cd 20/19/18
dmg 1/1/1
Characters turn into an orb for 3s which move (x%) faster. The orb movement is controled by player. While in orb form the character receives dmg from spells but not from lava. While near others deals 1 dmg every second and works like gravity spell or vice vers pushing back players. You can get back to normal form pressing the orb travel button. You cant cast any spells while in Orb form
Offensive
cd 15/14/13
dmg 5/6/7
A blast that comes from a target location to the player. Characters hit by it are dragged to the player unless they hit an obstacle or the spell is blocked/reversed. If the spell is reversed the spell spawns directly behind the caster.
Time gate
Defensive
cd 22/21/20
dmg 1/1/1
active time 1/1.5/2
slow 30/35/40
Spawns a gate that slows players and freezes spells(Swap Ball activates instantly.). If a player walks into the gate they take 1 damage per second.
Clone
Utility
cd 22/21/20
active time 3/4/5
explosion dmg 8/9/10
Knockback 800/1000/1200
collision dmg 3/4/5
Spawns a clone that runs to a target location at with 20% increased speed. Once it reaches the location the clone explodes into lightning, dealing damage and knocking back. If the clone is hit, it instantly explodes. If the clone collides with a player it pushes them aside and deals damage.
Punch
Melee
cd 5/4/3
dmg 1/2/3
knockback 100/200/200
Punches. Need i say more?
Wind blast
Offensive
cd 15/14/13
knockback 1000/1100/12000
Fires a slow moving high knockback blast that deals no damage. Any spell that collides with it is slowed by 10%.