Spellsworn

Spellsworn

 This topic has been pinned, so it's probably important
Skorpan  [developer] Sep 25, 2015 @ 1:32am
Spell suggestions
Post any suggestions you have about current spells and any ideas you may have for future spells here.

Template

  • Name
  • Category (Offensive, Defensive, Utility, Travel, Area)
  • Cost
  • Cooldown
  • Additional stats
  • Spell description

Describe what your spell does here.
Last edited by Skorpan; Mar 15, 2018 @ 5:11pm
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Showing 1-15 of 60 comments
Salut Salut Oct 12, 2015 @ 9:56am 
I may suggest some stuff :

About the classification of spells by specific school :

Air - related to speed
Body - related to stats
Death
Earth
Enchantment - related to imoproving or destroying items
Entropy -related to destruction
Fire - related to damage on the duration
Ice - related slowing
Law - related to magic protection
Life - related to regen
Mind - related to control the living
Nature - related to the environment
Shadow - related to critical damage
Water ?
(Utility) Anchor - Slows down movement for 5 seconds. Toss it on enemies to anchor them to the ground.

(Utility) Puddle of oil - Slows down movement for 5 seconds. Can be lit on fire.

(Area) Cone of Silence - Casts silence in a cone for a 5 second lasting effect on anyone caught inside the cone.

(Defensive) Wall of Gaia - Place a tangle shrub that slows and deals dmg.

(Utility) YSNP (You shall not pass) - Freeze target in place for 2 seconds.

(Utility) Vortex - Pulls everything within it to its center.

(Melee) Telekinetic Slam - Melee atk. One touch with staff propels target 10 feet into the air and slams him/her back down with force.

(Melee) Shadowstrike - Upon melee hit the caster teleports behind the enemy and double strikes him in the back.

(Utility) Mirror Image - Create an additional copy of the caster that runs around randomly. Lasts 5 seconds.

(Utility) Translocation - Activate shield. Upon attack impacting shield the caster and enemy switch places.
Skorpan  [developer] Nov 2, 2015 @ 12:04am 
I'll bring these up in a reddit thread and discuss them further there! ( reddit.com/r/spellsworn )
Last edited by Skorpan; Nov 2, 2015 @ 12:09am
Jay Nov 14, 2015 @ 8:55pm 
(Utility) Ring of Ling - Creates a cage (circel) at a target location that can't be broken into or out of for 3 seconds!
Last edited by Jay; Nov 14, 2015 @ 8:55pm
Jay Nov 14, 2015 @ 8:57pm 
(Area) Tidal Wave - Creates a wave of water knocking up all targets it comes upon.
Last edited by Jay; Nov 14, 2015 @ 9:00pm
Its not really a spell more like a feature, but how about adding spellvamp?
The following spell may or may not be balanced, at least with these values

Decoy
Utility

Cost: 10/5/5 (?)
Cooldown: Pretty long
Replace your physical being with a decoy and vanish out of sight. You may spawn at a targeted location within 1,5 / 2 / 2,5 seconds. The decoy will cast your spells dealing 20% / 35% / 50% damage and will disappear after 5 / 6 / 7 seconds or when it dies.

Perhaps the caster should take a portion of the damage that decoy suffers?
maybe spell that make couple copies of you that run around?
Pejaczos Nov 27, 2015 @ 9:02am 
(Utility) Wave

speed: slow/medium
cd 22/20/18
dmg 2/3/4
range 1000/1.2k/1.4k

Creates a wave which move trought the objects and pulls characters back or side

Wind bomb (area)

Toss a bomb to target location dealing damage and causing hitted charcters to move slower and slows projectiles speed for period time
Last edited by Pejaczos; Nov 27, 2015 @ 9:06am
Skorpan  [developer] Nov 27, 2015 @ 11:37am 
Originally posted by Pejaczos:
(Utility) Wave

speed: slow/medium
cd 22/20/18
dmg 2/3/4
range 1000/1.2k/1.4k

Creates a wave which move trought the objects and pulls characters back or side

Wind bomb (area)

Toss a bomb to target location dealing damage and causing hitted charcters to move slower and slows projectiles speed for period time

Easy, nice and concrete. I like it.
Smasher89 Nov 29, 2015 @ 9:38am 
Tornadothrow

Utility/Melee
Cost X
Cooldown 22/21/19,5
short range about the characters lenght
4.5s tied to the grabber


A spell that, when hit, "grabs" the opponent, while the player starts spinning his opponent around himself faster and faster for up to 4.5 seconds untill its automaticly released with minor knockback.
If a button is pressed, by the "tornadothrower" the spin will instantly stop and throw the opponent in that direction, with knockback determined on the spinspeed, Think mario 64 bowserfights.

No damage, but would set up for teamcombos and throwing out of the arena.

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Haven't checked if something like this one is in yet(first impression was i had to be in a match to check the spells), but a spell for a wall that makes players bounce and get extra speed by bouncing on it would be cool too.

Tornadothrow to a bouncing wall(as long as thats initiated by 2 not 1 player i guess) would be a cool combo :D
Pejaczos Dec 1, 2015 @ 1:32am 
Orb Travel

Travel

cd 20/19/18
dmg 1/1/1

Characters turn into an orb for 3s which move (x%) faster. The orb movement is controled by player. While in orb form the character receives dmg from spells but not from lava. While near others deals 1 dmg every second and works like gravity spell or vice vers pushing back players. You can get back to normal form pressing the orb travel button. You cant cast any spells while in Orb form
gravity spell is way too weak
AxolotlDreams Jan 23, 2016 @ 1:41pm 
Reverse blast
Offensive

cd 15/14/13
dmg 5/6/7

A blast that comes from a target location to the player. Characters hit by it are dragged to the player unless they hit an obstacle or the spell is blocked/reversed. If the spell is reversed the spell spawns directly behind the caster.


Time gate
Defensive

cd 22/21/20
dmg 1/1/1
active time 1/1.5/2
slow 30/35/40

Spawns a gate that slows players and freezes spells(Swap Ball activates instantly.). If a player walks into the gate they take 1 damage per second.


Clone
Utility

cd 22/21/20
active time 3/4/5
explosion dmg 8/9/10
Knockback 800/1000/1200
collision dmg 3/4/5

Spawns a clone that runs to a target location at with 20% increased speed. Once it reaches the location the clone explodes into lightning, dealing damage and knocking back. If the clone is hit, it instantly explodes. If the clone collides with a player it pushes them aside and deals damage.

Punch
Melee

cd 5/4/3
dmg 1/2/3
knockback 100/200/200

Punches. Need i say more?

Wind blast
Offensive

cd 15/14/13
knockback 1000/1100/12000

Fires a slow moving high knockback blast that deals no damage. Any spell that collides with it is slowed by 10%.
Last edited by AxolotlDreams; Jan 23, 2016 @ 1:46pm
melee spell that makes cooldowns longer?
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