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Into the Stars

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tonka 2015 年 11 月 29 日 上午 8:12
3D Vision
At the moment Nvidia 3d Vision works but is quite broken. Unreal engine supports it natively so maybe it is not so much work to get it working properly. I would be very glad if you could do this.
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Das-J  [开发者] 2015 年 11 月 30 日 上午 9:30 
Hey tonka - We don't have any plans to support Nvidia 3D Vision at this time. There are a ton of cool peripherals out there we'd love to work with, but sadly we're a VERY small team and simply don't have the resources to do so.

Cheers!
tonka 2015 年 11 月 30 日 上午 11:55 
Do you know what 3D Vision is, it is not a peripheral but a much more immersive way of playing your game in stereoscopic 3D, you only have to fix some shaders and it works and as I said the Unreal Engine supports it, at least Unreal Engine 3 did.
最后由 tonka 编辑于; 2015 年 11 月 30 日 下午 1:29
pain gate  [开发者] 2015 年 12 月 1 日 上午 8:44 
Hey tonka, I remember 3dvision. The reason it worked in unreal 3 is that it was primarily a forward renderer so splitting up the frame buffer into a stereoscopic view was possible and somewhat less expensive, performance wise. Most new engines today heavily use deffered rendering so there are different frame buffers for reflections, lighting, z-depth...etc. This is why you perceive it to be broken. Currently it is not supported by UE4. Unfortunately rendering tech in general is moving away from it. I'll keep an eye out for any engine updates from Epic and if its something that is as easy as a check box, we can definitely look into doing a patch for it.
tonka 2015 年 12 月 3 日 上午 5:22 
Thanks for the reply. This could be of interest to you, it is done by one of the top men on the 3D Vision forum who has also fixed a lot of games to work in stereo 3D.

https://forums.geforce.com/default/topic/819180/3d-vision/darkstarswords-todo-list/post/4675115/#4675115

He just posted this on the forum.

Just be aware that the UE4 plugin isn't finished yet (so many projects, so little time... not to mention my day job...) - at the moment it is a proof of concept and will make the game render correctly in 3D, but it still needs more work before I'd recommend a dev pick it up if all they want is something "as easy as a check box".

However, if they were interested in helping out finishing up development on the plugin I'd be very grateful for the extra manpower.

Functionality wise the main thing it's missing is changing it so both eyes render from the same frame - at the moment it's alternating. There's some minor stuff as well (FOV), and I still think it's super important to make sure it can work with 3DMigoto so we can use both, and not one or the other. And of course there's all the general spit and polish - like making sure it doesn't break AMD users, etc.
最后由 tonka 编辑于; 2015 年 12 月 3 日 上午 5:34
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