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http://steamcommunity.com/app/360150/discussions/0/615086038676512983/
I totally agree with how you marketed it as a stand-alone to expand your audience (and it just makes more sense, as you said, as there's no interference with the original top down game). And it's definitely reasonably priced. If you wanted a cash grab you would've made a GOTY edition (all DLC) + third person game and only sell it bundled for $25. (Then even if you're giving a loyalty discount, those customers will still have to pay near the full $10 price of the stand-alone you're offering to customers who don't own everything else that would've been in the bundle) Don't get any ideas. I HATE when devs do that
And I want to say thank you for the loyalty discount! When I first saw this game listed on the front page of the store, I was excited for a third person view and I said to myself "70% off?! Now that's a loyalty discount!" and got my pre-order that day. In fact, this is the first and only game I've ever pre-ordered! So don't let me down!
This has a whole new meaning now... ;)
Anyway: Thanks for the post. :)
How To Survive: Third Person Standalone
Single-player
Steam Achievements
Full controller support
Steam Trading Cards
Steam Cloud
Steam Leaderboards
Are those Steam Achievements and Steam Trading Cards and Steam Leaderboards different/seperate from the original game's?
I mean, TPS is the same game, but it's being sold as another game - not to enflame the issues people have with that, I'm satisfied that the amount of work put into the (")conversion(") coupled with the modest asking price necessitates it being called a "Standalone (sans "expansion" I guess)" - but if it IS the same game, with (as of yet) no new content when compared with the original...
Are those Steam Achievements and Steam Trading Cards and Steam Leaderboards different/seperate from the original game's?