The Incredible Adventures of Van Helsing III
Any info about level cap 60 and neverending story?
any info @devs please
ETA of this features or isnot avaible in VH3?
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Показані коментарі 115 із 28
yea. i'm wondering same thing. i just completed game. how can i switch to neverending ?
Цитата допису Kuroiteiken:
yea. i'm wondering same thing. i just completed game. how can i switch to neverending ?

It hasn't been enabled yet. They're still refining and balancing it.


As for level 60 cap, they're considering how to do it without pissing people off. It's being included because people asked for it, so they're treading carefully on the implementation of it. There were complaints in VH2 about stat inflation and too many Skills, so they want to make sure they don't repeat their mistakes.
I hope they get this right, because I cannot stand Scenario.
Well, as it stands right now, there are nearly not enough skill choices for having another 30 levels worth of skillpoints.
Цитата допису Psojed:
Well, as it stands right now, there are nearly not enough skill choices for having another 30 levels worth of skillpoints.
Eeven if they will not add additional 30 lvl,i would still like to replay the story on neverending mode.I want to max out remaining skills or auras,given many guests reward you with additional skill/ability points.
You didn't gain any more skill points in previous VH games Neverending Stories.
Цитата допису Psojed:
Well, as it stands right now, there are nearly not enough skill choices for having another 30 levels worth of skillpoints.

For some classes, like Elementalist, maybe it's true. But for classes like Constructor there are way too many more or less useful skills. So at least level 60 is required.
Цитата допису Psojed:
Well, as it stands right now, there are nearly not enough skill choices for having another 30 levels worth of skillpoints.

Additional sub-skills can be added to less attractive skill choices to make them more effective to those who find them lacking.

We don't necessarily need more skills. We just need ways to spent points that will make skills more effective.
Indeed. And we need to get rid of stuff that does not have any basis in the game. Example - Bounty Hunter's aura that improves CC resistance, while no items have any CC resistances whatsoever.. :)
I still don't understand why the innate bonuses from the head-gear and from the amulets were changed to give hitpoints in VH3 and not CC-resistance as in VH2.
We are balancing the neverending story at the moment, and I'll post as soon as we have an estimate date for releasing it.
Thank you sooooo much megapull
all the info(minimun included)are greatly welcome
Цитата допису ✪ megapull:
We are balancing the neverending story at the moment, and I'll post as soon as we have an estimate date for releasing it.

It's been over 2.5 years now since this post. Do you have an estimated date for releasing it yet? It's in the Journal, Glory is in the game, but the last patch note referring to it said that it was removed. There's no way (that I've found) to start it in game. Did I overlook it somehow?
I guess that says all that needs to be said about the game. Megapull, the CM for Neocore, is still active on Steam and posting, but no response here. Seems a lot like Neocore abandoned this game, while still selling it as an unfinished product.

Pathetic. I was a fan, and played the first two games in the series, and this one as well. But no more, I'm not buying Final Cut or anything else from Neocore. I don't support buying abandonware while the maker continues to profit and produce other products, which they'll presumably also leave in an unfinished state and with significant bugs like this one.

Caveat Emptor. Now you know how Neocore operates, hopefully before purchase. I wish I had.
Instead of necroing this almost 3-yr old topic, you should spend some of your time researching Neocore.

After Van Helsing III, Neocore combined all three Van Helsing games into the "Final Cut" game. It was given for free to everyone who bought the 3 separate games.

In Final Cut, level cap was raised to 100, the game was reworked, skills were reworked into circular skill trees and instead of a neverending story, they added 5 new difficulty levels and semi-randomly generated Scenario mode with an attempt at endgame incentives. I'm pretty sure there will be no Neverending Story in Final Cut, so don't expect them to add it to the 3rd game.

Besides, all the Neocore staff is active, because they are working on Warhammer 40k Inquisitor Martyr.
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