The Incredible Adventures of Van Helsing III

The Incredible Adventures of Van Helsing III

Starfield May 23, 2015 @ 7:08am
Quick class skill list
Here is a quick list of the skills in each class:

=== Protector ===

Passive:
- Aura of Vigilance

Active:
- Smashing Blow
- Spike Strike
- Shield Block
- Viper Leap
- Battlecry
- Hurricane Assault
- Frost Sphere
- Smite

=== Bounty Hunter ===

Passive:
- Battle Stance

Active:
- Precision Shot
- Poison Blast
- Seekermatons
- Glacier Shot
- Missile Vault
- Destroy Seekermatons
- Sphere of Timelessness
- Scatterblast

=== Elementalist ===

Passive:
- Elemental Aegis

Acitve:
- Stream of Bolts
- Blazing Barrier
- Flame Serpent
- Frost Pillar
- Ink Leap
- Doomstorm
- Thunderblast
- Frost Barrier

=== Umbralist ===

Passive:
- Phantom Stance

Active:
- Shadow Twirl
- Blink Assault
- Shadow Jolt
- Wraith Strike
- Shadow Warriors
- Shadow Burst
- Trail of Darkness
- Aura of Darkness

=== Phlogistoneer ===

Passive:
- Energy Shield

Active:
- Phlogiston Jet
- Rocket Barrage
- Frost Mine Array
- Scatter Bombs
- Chrono-Lock
- Fusillade
- Hades Mine
- Toxin Mine

=== Constructor ===

Passive:
- Upgrade Gun Platform

Active:
- Transmodulator Ray
- Lead Storm
- Dismemberbot Pack
- Cool Aide
- Platform Overdrive
- Dismemberbot Blast
- Devastator Sentry
- Ornithopter Patrol

In addition, each class gets to pick 3 auras of a list of 8. The auras are usually not unique to a class, but each class have a different list.

Last edited by Starfield; May 23, 2015 @ 7:58am
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Showing 1-3 of 3 comments
xand1r May 23, 2015 @ 7:50am 
And in total we have cut down the second part of the game - less skills, less passives, but "more" character classes who have only 1-2 frequently used skills.
JUST WTF?! Why developers simply have not improved part 2?
FieserMoep May 23, 2015 @ 7:54am 
Originally posted by xand1r:
JUST WTF?! Why developers simply have not improved part 2?

That is a good question.
Though I was okay with no import feature so far for I expected quite a lot from all the new classes - yet their skills are underwhelming. Some of them just have a single main attack.No option for something else. It is just that. No build variety.
Starfield May 23, 2015 @ 9:23am 
Was in a bit of hurry, so I didn't have time to offer my impressions of the skills. So, here is my before gameplay first impressions.

Umbralist - I honestly didn't pay much attention beyond that it's the whole fresh new class. Nothing to compare it with.

Constructor & Phlogistoneer - What I expected, and overall positive. Follows the Contraptionist & Bombardier lvl 30 prerolled chars in VH2.

Elementalist - Disappointing, but is at least a bit recognizable and have kept several of the iconic ones. I'm not happy about losing Sluggish Time and Ice Shards. Also - was two barriers really needed? More like a Spellkeeper than an Adeptus VH2 preroll.

Bounty Hunter - Is supposed to represent the original VH1 Van Helsing, but at a closer glance it doesn't really. They have turned a gunslinger into a sniper. The Seekermatons takes up two skills and does intrude on the Constructor's territory. In addition Precision Shot and Missile Vault has also nothing to do with the original VH1-2 hunter, making half the active skills changes from the older games.

Protector - Don't be mistaken, this is not the melee hunter - who plays more like a duelist. This is a knight class, something that doesn't really fit a steampunk Victorian era. Also too much cliche skills copied from other ARPGs - the usual Battlecry, Leap and spin-to-win skills.

So, first impression is 3 positive and 3 negative.
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Date Posted: May 23, 2015 @ 7:08am
Posts: 3