Uncanny Valley

Uncanny Valley

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Coal48 Apr 24, 2016 @ 5:04pm
looking really bad...
Here's how my first playthrough went:

-I try to check everything, so I mash 'x' (PS3) most of the time
-when Buck brings me to the security room, I accidently exit and can't go back, missing the dialogue
-I try to explore as much as I can, then the character says his shift is over and that he's sleepy, I just barely entered the building, so I continue exploring
-he falls asleep, I now realize that the game as a time mechanic, despite having no idea how time passes and what time it is
-when he wakes up, he goes to sleep right away because I didn't realize that checking the bed would mean going to sleep with no confirmation and so I lose the day
-after waking up again, I speak to the bartender and lose money because he automatically buys the drink, again, without confirmation, then I pass out
-instead of waking up as the main character, I'm now Buck, who moves more slowly and gets tired faster
-did I mention that it's extremely annoying to get tired and that you don't even get to know how much stamina you have
-something happens to Buck and I wake up with the main character again
-I explore...move a shelf out of bounds, encounter enemies, with no way to fight them, I tried using the fire extinguisher but it doesn't work
-I eventually "die" and get to witness a very grim ending
-when the credits roll, I try to exit, the main menu and the inventory pop up but are now very small in size...
-I did also encounter a few bugs during my playthrough, like text not disappearing and stacking with more text in front of it, making the speech unreadable, or appearing in a room I previously was in, despite coming from a different area, like it loaded the wrong room by accident or something

Second playthrough

-I avoid checking everything and try to do what I'm "supposed to do"
-at some point the lights go out and I have to reconnect the wires
-I desperately try to connect wires diagonally but it fails and restart the puzzle 90% of the time, it's obvious connecting in diagonal is necessary, so it failing and restarting must be another bug
-then the main character says his shift is over and needs to go to sleep, despite me not being able to complete the puzzle, despite, knowing what to do
-ragequit

really bad so far, plagued by glitches, too bad since the story seemed interesting
Last edited by Coal48; Apr 25, 2016 @ 12:17pm
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Showing 1-10 of 10 comments
Coal48 Apr 25, 2016 @ 11:39am 
Alright. so playing it again, but this time with keyboard and mouse, the electric wires connect just fine diagonally, so it's a bug related to using a controller

The controls can't be customized and that's a big issue, would also help if the pickup and advance dialog button was the same as the action one

Another bug that I had in my previous playthrough but forgot to mention was when using the AI reconfigure on an enemy, it's moving animation was glitched and when it opened the door, it actually duplicated the enemy

There's no way to keep track of the different paths you took in different playthroughs, the different endings you've obtained

Hope the devs are reading this...
Last edited by Coal48; Apr 25, 2016 @ 1:01pm
Coal48 Apr 25, 2016 @ 3:14pm 
More glitches:

-you can hear the man screaming help in video tape 2 (maybe not a bug)
-character moves when selecting cassettes or video tapes *controller mode*
-upon trying to fire the pistol, it reloaded the weapon despite it being full and thus wasting ammo

Feedback/Personal Opinions:

- Getting tired is annoying
- Controls cannot be customized
- Dialog cannot be skipped
- when using a controller, selecting items in the inventory would be better if it did not use a cursor. In fact, even in mouse+keyboard mode, the mouse is barely useful, you can only use it in the inventory, maybe point and click controls would have been good.
- Entire game is ruined if you die, needing to restart everything from the beginning, it needs a chapter selection of some sort, which shows all possible outcomes (only when discovered first hand)
-if you hear a monster, you can just go in and out of the room, they spawn randomly, so you will just explore when it's not there. Personally I would rather find a weapon early and have to defeat the enemies, and so have them spawn not randomly

Part of me likes this game but it's too glitchy to be enjoyable
Last edited by Coal48; Apr 26, 2016 @ 3:00am
Karl Toffel  [developer] May 4, 2016 @ 9:14am 
Most of the things posted are not bugs or glitches, but personal opinions. We won't be going into fixing those, as it would require to change the whole game and a lot of different people have a lot of different ideas on how to "improve" the game. But, we might release a patch alongside the console versions, depending on how they are developed (we are not in charge of those anymore) and they will probably take care the long promised Linux/Mac versions.

A lot of the glitches are caused by Game Maker, since it is not really possible to achieve what we planned on the engine without hiccups such as some save problems, audio is really not that well made in the engine... Or at least it was with the version we have been using 2 years ago, some things look improved right now.
Coal48 May 4, 2016 @ 7:22pm 
Alright I understand, sorry to hear you couldn't make the game you wanted to. I know I'm cheap but it's just that from what I see, the game is not really finished and so, I think 11$ is much to ask for a game that has the technical problems it has, I feel like I'm playing a beta version.

I bought it on sale, so I shouldn't complain, it's just that I wasn't expecting so many bugs

thanks for your answer
Grimalkin Sep 7, 2016 @ 3:46am 
Originally posted by Karl Toffel:
Most of the things posted are not bugs or glitches, but personal opinions.

I've encountered similar problems as OP and some other ones (not understanding what to do, no y/n prompts for one-way actions like going to sleep or spending money, no stamina indicator, unnecessary 'space' binding (why don't use 'E' for everything?), no explanation of time mechanic etc).

Honestly, it looks like bad design to me.
Last edited by Grimalkin; Sep 7, 2016 @ 3:47am
foxbunny Sep 9, 2016 @ 3:11am 
The time mechanics does deserve some explanation. I think a simple "Ok, so I have X hours before my shift ends..." at some point would be great. There is an indicator that isn't shown at all times, if you press the <T> key. Not sure how you invoke that on a controller as I'm a PC gamer. Also, I constantly feel there's not enough time. I have 7 minutes, of which 1 is spent travelling between the room and the facility. If it were more like 10, it'd probably make the game much more interesting.

Also agree that <space> binding is redundant as it is. I fail to see why it is needed. I end up meshing both <E> and <space> to see if either works.

Apart from those nitpicks, though, I find the game quite fun as it is. There are occasional bugs, but nowadays I don't see a game w/o bugs anyway.

Last edited by foxbunny; Sep 9, 2016 @ 3:11am
Karl Toffel  [developer] Sep 9, 2016 @ 8:33am 
E and Space were implemented because of 2d restrictions - sometimes, if you drop an object or if it is too close to another one you can interact with, it would create a problem as the game would not know which pick to register.
Fey🥀 Oct 8, 2016 @ 8:38pm 
I've had basically the same experience except after Buck lumbered about slowly for a while I was suddenly in a hospital and my character decided to just crawl out of a window then a few second later the screen was just pitch black? The game seems to be running I can use my inventory. I gave up eventually and turned the game off. I don't even know if the game bugged out, honestly, the entire experience is so unnecessarily surreal and cryptic with stuff just happening that I have no clue what's intended and what's not.

Is this like that game Home? Just a walking simulator that plays itself out? Am I winning, am I losing? Are there goals really? I haven't a clue, it's very odd. It has great atmosphere, I feel like it's intending to be a horror type game? I'd be much more afraid if I felt like I had some sort of agency over the situation, the game seems very whimsical like I'm just watchin a really weird movie.
KiLL ScreeN Oct 9, 2016 @ 8:06pm 
The hospital window had me standing around for a good 20 minutes as I could hear myself moving and could use the inventory. So much wasted potential in this game
Fey🥀 Oct 10, 2016 @ 11:18am 
Right? That's how I feel! I'm not sure if my "review" here reflected that. It did some things well, it was frustrating to watch it go to waste.
Last edited by Fey🥀; Oct 10, 2016 @ 11:23am
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