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Starting gift - anything but the artifacts. Key of time for late game pow or airship for ease and ancher steal... unless doing dreamer solo run
Easiest path? - not dying. There is no easy path.
Formulas? - attack - pow. def = armor. int = casting power spd = SPEED!
hermit - fast person who can be used as a healer in magic due to mana + speed + heavy armor. Bonus only applies to items and thats early game bonus. Only a little amount of hp is given even when using non-healing items.
Recommendations - guides section mostly map, class, and artifact guide to understand what the artifact gives before wasting it on someone who isn't suited for it.
Also status afflictions tend to be useless when cast on enemy, but deadly when cast on you.
Give the Explorer most of your healing skills, one of your rez skills, and maybe some buff/debuff skills or maybe a nuke or two (I've given him the AOE anti-undead spells.) Give the Shaman all the nukes. Load up the Dreamer with buffs and debuffs, field skills, and maybe some of the status cures, particularly ones that don't demand an immediate response (like poison.)
Warriors don't seem to have any purpose because they have 0 MP growth and all of the field skills etc require small amounts of MP to use. They have quite a lot more HP growth than Dreamers, and gain DEF natively, but you get a lot of that stuff from equipment anyway. They don't do squat for damage past the early sections of the game.
Hermits likewise seem to be pretty pointless. Tons of Speed, but their INT/MP growth is lousy, which makes them poor choices for healers (just feed Explorers the speed potions you find and they'll go first vs most enemies anyway.)
As for easiest path? I'd head northeast to Greenvale. You can take the artifact to get an early healing spell, or poison the wine to get an easy 5000g from the thieves. Might want to buy a healing water since it can be useful to avoid a fight in a later quest. Head west from Greenvale to the mine, loot the chests, and make sure to grab the Traveler's Sword from the guy there. Don't go downstairs yet, you'll get owned. The Traveler's Sword is WAY better than any other weapon your tank will have for a little while, so don't return it yet.
Head over to Fortress and Forren and do some exploring in those nearby areas. I'd recommend looking to get everything from Wind's cave (east of Forren) as soon as possible. You can turn the Gray Sword into the Flame Sword if you don't mind missing out on the 2nd level Fire element nuke skill, and that sword will kick the crap out of most any other you'll get for a while, and also allow you to go turn in the Traveler's Sword to get access to the 1st level Lightning element nuke (which is also AOE!) By time you're strong enough to survive in the lower levels of Wind's cave, you can probably go most anywhere you need to go in the early areas of the game. If you find yourself with a lot of extra money (like 20k+), you can get access to some pretty good gear for your tank in Wingun like platemail, a longsword, knight shield, enchanted helm, etc. Not much there for the lighter party members, though.
Be sure to go back and get the Death's Path artifact from the second floor of the mines west of Greenvale, it'll make a lot of the longer dungeons less of a pain to work your way through.
I went Warrior/Dreamer/Shaman/Hermit since I needed a tank, magical DPS, and healing. My friend and I have played this game together locally and she wanted the Dreamer/Shaman combo because she thought it was interesting. The Dreamer has felt like a character without a firm identity for this party so far. The Hermit has been -very- handy at healing the party with healing spells and Med Herbs. It's how we got through a large part of the Ice Cave @level 13ish.
And the Airship makes this game into my favorite part of the old-school RPGs: Sequence breaking and traveling to high-end areas because they're there and I want to be there!
I've not tried bows nor guns, but I've heard mixed results. What do you advise regarding them?
What am I missing here? How to make guns and bows useful?
I plan to try Warrior (Tank)/Warrior (Damage)/Shaman (Offensive)/Shaman (Healing) for a speedrun. I'm currently convinced that's the best overall party due to being able to wear elemental resistance armor and shields, high damage weapons, and have plenty of INT and MP for spells.