Lumberjacked

Lumberjacked

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Can we please get a map that shows us where we are?
I'm several hours into this game now, having cleared ~7k trees from the world. and I'm realising that I'm now constantly getting lost the further away from the house I have to travel. The draw distance is terrible which really doesn't help, but the samey looking environments, huge areas that take several minutes to walk through that often loop back around on themselves. Just trying to remember which path I took to get to the patch of trees I was halfway through chopping down before I ran out of energy and ways of replenishing it (ie drinks and bushes etc) forcing me to head back home, and I'm wasting so much time going round and round in circles unable to find my way home again.

Can we please get a map that we can look at and see our position on to solve this problem?

Give it fog of war so that we can only see the parts we've already been to, don't mark secrets on it unless we've already found them, make it something we have to purchase so it's not given to the player right away, have a separate compass upgrade that shows us our current location, maybe hide it in one of the empty caves? - there are plenty of ways to balance this so that it doesn't ruin the fun of exploration. Just please give us something to save us from getting lost!

** And yes I am aware that there is a "map" in the gnome's shop on the wall, but it isn't something we can use to let us know where we are unless we are at the shop (and at that point is pretty useless when it comes to getting lost) I'm talking about a map we can bring up on the screen at any point with the 'm' button that we can see at any time.
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Showing 1-7 of 7 comments
Tooley Apr 22 @ 7:14pm 
Agree, would love a mini map
sjgreys  [developer] Apr 22 @ 9:54pm 
Yeah, so the current solution will be specifically for this bit at the end where you are clearing out the trees.

When you get the final tool from the gnome, you will have the option to take a map that will enable a mini-map with the remaining tree locations. I will do my best to get this in the game tomorrow.
Originally posted by sjgreys:
Yeah, so the current solution will be specifically for this bit at the end where you are clearing out the trees.

When you get the final tool from the gnome, you will have the option to take a map that will enable a mini-map with the remaining tree locations. I will do my best to get this in the game tomorrow.

I'd like for the render distance to be increased as well. The massive amount of fog just seems unnecessary, especially in the day time. At least make it a user setting.
theres a guide that has the map now, its low quality but there is one
Originally posted by sjgreys:
Yeah, so the current solution will be specifically for this bit at the end where you are clearing out the trees.

When you get the final tool from the gnome, you will have the option to take a map that will enable a mini-map with the remaining tree locations. I will do my best to get this in the game tomorrow.
honestly i would say the biggest thing right now thats needed is a better way to find the fairies cause while yes we do have a vague idea of where they are when you are in the forrest its nigh impossible to tell
Originally posted by sjgreys:
Yeah, so the current solution will be specifically for this bit at the end where you are clearing out the trees.

When you get the final tool from the gnome, you will have the option to take a map that will enable a mini-map with the remaining tree locations. I will do my best to get this in the game tomorrow.
That doesn't really solve the issue though. The game talks about the drone at the beginning, yet we're supposed to get it at the end? What's the point of including it if we can't access it?

Even if the map we are given currently was oriented correctly, it'd still be impossible to follow intuitively. There are no "paths" like the map shown in the shop. The map doesn't show where the huge walls of rock are, so there's no way to interpret the map consistently.

If I need to basically complete the game for one of the *three* interactions with the gnome to become available, why include it at all?
sjgreys  [developer] Apr 23 @ 7:53pm 
Originally posted by ThePurbleKing:
Originally posted by sjgreys:
Yeah, so the current solution will be specifically for this bit at the end where you are clearing out the trees.

When you get the final tool from the gnome, you will have the option to take a map that will enable a mini-map with the remaining tree locations. I will do my best to get this in the game tomorrow.
That doesn't really solve the issue though. The game talks about the drone at the beginning, yet we're supposed to get it at the end? What's the point of including it if we can't access it?

Even if the map we are given currently was oriented correctly, it'd still be impossible to follow intuitively. There are no "paths" like the map shown in the shop. The map doesn't show where the huge walls of rock are, so there's no way to interpret the map consistently.

If I need to basically complete the game for one of the *three* interactions with the gnome to become available, why include it at all?

No, you can get the drone about mid-way through. That's not the final tool I was talking about.

And the map is fairly accurate, I drew over the terrain, and the brown paths are indeed the paths through the trees.

We are working on ways to help with navigation in the world a bit more so it's not so easy to get lost out there, but yeah there are definitely paths, come to the discord and I'll send you a screenshot of the terrain.

I'm not sure what you mean by the last statement. There are a few things you can do with the gnome through the whole game, really, and then there is a final one, the final tool, and that will allow you to complete one of the endings.
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