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I would set eras like this:
- Distant past - Wolfenstein 3D
- Past - Duke Nukem 3D
- Present - Quake
- Future - PS2/GTA 3
- Distant future - HD/VR
New genres:
- 3D shooter (aiming up and down would be unlocked)
- 3D platformer (maybe with a bit of parkour unlocked later)
- Stylish slasher (Devil May Cry)
- Racing game
- Stealth (Splinter Cell 1-3, you know, shadows)
- 3D bullet hell (Astebreed)
Everything in RPG sause.
Let's say you are a vampire, or a minor god, or an immortal warrior, and one day you notice that you are in the past reliving events that you lived before hundreds of years ago, but it takes you a while to figure this out. It also takes you a while to figure out that something is different this time around. History, as you have lived it, is playing out differently than you remember. Through investigation you find out that someone who didn't die an early death before suddenly did, and that changed the course of history. THEN you reach a point in the future at which time loops back on itself again, and this time history is playing out "correctly". The key individual lived to a ripe old age and had children and gradchildren etc. Then, following his bloodline, you find out that one of his decendents finds a way to travel through time. The moment this person travels through time, time loops back on itself again, and you find yourself back in the distant past on the day the key individual died early.
The idea is this: what if, when someone creates a time paradox, time and reality don't implode, or self destruct, or play out like the paradox didn't happen? What if time loops between two alternate time lines created by the paradox. For example, in a grandfather paradox a time traveler A goes back in time and kills his grandfather before his grandfather met his grandmother, preventing them from having kids, which prevented the birth of one of time traveler A's parents, which in turn prevented time traveler A from being born. If he killed his grandfather, he was never born, therefore couldn't go back in time to kill him. BUT if he didn't go back in time to kill his grandfather, then he WAS born, and therefore follows the course of events that lead him to go back in time and kill his grandfather, preventing him from being born again. Time itself ends up getting stuck in a loop between two alternate time lines: the time line where time traveler A is born, and the time line where A isn't born.
Because you'd be playing an immortal who was born before the paradox started and would, ideally, live on after the time travel event, you get to remember the alternating time lines and be self-conscious in them. Like Bill Murrey in the movie Groundhog Day, only much longer. And because you're immortal you would have the option to sleep through each age, thus "skipping" to the future eras. You could even sleep past the point of the time loop and end up back in the past era. It'd be really hard for you to form a party, though. And I'd imagine that some of your party members would only exist in one time line, while not existing in the other.
Evoland 2 is such a great game, it really deserves a sequel!