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Nothing exciting yet, personally this is the best and unique impression type game along with Emperor. Fall short to some very annoying issues like the farm employment, gloomy color choice and lack of so much content compare to Emporer.
Hopefully, the Dev will jump in here once awhile, recruit back some previous or new talent from 2 to at least 4 people.
Most importantly establish a successful funding system may it be steam early access or GOG in-Dev or Kickstarter to keep them going on better and better i.e Rimworld or Prison Architect, in which I will definitely support wholeheartedly if they are willing and ready one day.
http://simcitycoon.com
One thing I liked about the Impression games was the atmosphere, which Lethis is slightly lacking. It would be great if Lethis 2 received more ambient sounds, animations and voice acting.
Personally, I really wish for hardcore walker controls, like the current different entry and exit points of buildings. Though, I suspect that improving casual walker controls is more important to increase sales.
Will there be a beta?
Yes, with all the problems we had at launch because the game was not tested enough, we're not going to make the same mistake twice.
Good. I just discovered this game, and it has so much potential.
just bought Lethis..
playing on my pc 4k ...look great... same feeling caesar3 games ... visual art style stunning steampumk
One of my favorate city builder was Pharoah. In that game there were dozens of resources but you didnt always have access to some on the map or through trade. Which ment not all your houses could upgrade all the way or on some missions you would have access to mining something that your city didn't use at all so it was purposely ment for trading. For example, if you cant make automatons then you cant have rich people, so any clothes you make you can sell. The closest the first game got to this was some senarios you could make glass and others you couldn't, or changing how you get your food.
I would like to see in the next game senarios involving more decision making on how you will fund your city with a changing economy by blocking access to some resources or access to some to trade to others. If a mission parameter is to have X amount of people in the city but you cant evolve house past lvl 6 or 7, that means you have to build alot more housing sectors to make up for less people per house at level 10. Thus putting a bigger strain on employment, food reserves, building space.
I was thinking some resources you can implement is wood for one thing. There were plenty of forest in the first game we bulldozed, lets cut them down and build stuff with it, like furniture. We could also trade extra Steam Capsules to a city that cant make their own steam. How about trading off herbs, use iron to also make Iron Tools that can be used for...something. I'm sure your getting the point by now.
Also i hope trade will be more important in this new game. In the first game, once I build houses for the rich folk I NEVER had to worry about money the rest of the mission. The amount you get in taxes from them ment you were never at risk of going broke, ever. The only reason why I kept trading was to keep my warehouses from filling up.
These were just some ideas that I wanted to share with you and I hope maybe you find some of it usefull enough to implement or maybe inspire you to think of something new. I can't wait to see what you come up with.
Is there a possibility to kill the unemployment issue when farming season is off, for me to install back the game while waiting for Lethis 2 next year? thanks!
This kickstarters seems interesting - Sierra Pharaoh inspired
For Eternity - Imhotep's Children
https://www.kickstarter.com/projects/hkinteractive/for-eternity-imhoteps-children/description