Plants vs. Zombies: Game of the Year

Plants vs. Zombies: Game of the Year

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Corn?
Whats the point for the Corn if the AI is so bad that it never throughs butter pretty much. And do the kernels do less damage because it seems that way?
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That's sort of the point of the kernal pult
its meant to be a plant that occasionally throughs butter once in a while instead of almost every time as of technically butter and cabbages deal 2x the damage of a pea but for the cabbage pult it throws it 2x as slow so there is no difference other than its thrown overhead, the kernels on the other hand do 1/2 the damage of a pea so low kernel damage and low butter frequency allows the price to stay at 100 Sun and the butter is able to do 2x damage and stop zombies and also if you happen to be lucky, the kernel pult can kill a Conehead by its self no joke
McCum Sauce 5 okt, 2014 @ 18:36 
I wish it followed the laws of probability instead of relying on RNG.
Define RNG please im sorry if it was supposed to be obvious
McCum Sauce 5 okt, 2014 @ 22:41 
Random number generator. Its what allows something to be a certain percentage without following the rules of probability. I believe the term RNG is strictly for computers but its the same thing with rolling a dice, there is 1/6 of a chance to get a 3, but you wont get a 3 once every 6 times necessarily. Is it was probability based you would get a 3 once every six times.
True I understand that factor but it is supposed to be randomized as of you can get unlucky or lucky its sort of a Spin the wheel with the 2 outcomes changing each time so you can even manage to kill a conehead with the thing or just barely let that zombie get up close
Ordon Draconis 16 okt, 2014 @ 22:18 
Ursprungligen skrivet av Saint Stephen:
Is it was probability based you would get a 3 once every six times.

This is the opposite of true. If you have a 1 in 6 probability, you can get lucky 6 times in a row, or not at all. Only with a "large enough sample" will your success be assured to be roughly 1/6th of the total, and even then, you will have strings of success or failure that contradict the odds.

RNG simulates a "percentage chance" which IS probability. It is the die roll that you referenced, and the die roll is probability based.

The only issue with RNG is that computers don't "understand" randomness. They were built from their core to be deterministic. So "random" was implimented using the concept of a "seed." (Appropriate for this forum)

The seed is something that is totally deterministic, but so unpredictable to us humans that it seems "totally random." For example, take the current micro-second now. Multiply by some prime number, square root it, then read the 6 digits following the decimal place. Everytime you run that process, you'll get a brand new number that for all practical purposes, is entirely random. Divide that number by 1,000,000 and you'll have a random number between 0 and 1. Multiply that by the "odds" that you're looking for, and you get your answer.

In this case, multiply by 6. Truncate down to a whole number and the computer just gave you a number from 0 to 5. If 3, fling butter.

But back to the original question. Build two corns next to each other, then spring the big bucks to forge them into the most powerful weapon the game has to offer.
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Datum skrivet: 5 okt, 2014 @ 17:20
Inlägg: 6