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Via USBdevview, it seems to think that the spanner is a USB3.0 Camera- Is this standard?
The "Unknown Device" seemed to the HDMI/video bit of the spanner. There's no video in the headset and the PC isn't recognizing the headset as a second monitor. Drilling down, it looks like the issue is the "STM32 Virtual Comport in SF Mode" USB device.
EDIT: Managed to manually install the STM32 drivers and the devices installed fine via Windows. Still getting the 303/301 errors
http://steamcommunity.com/app/358720/discussions/0/613956964585890398/#c613956964585976620
If we plug in the Vive or reboot while both of our monitors are connected, nothing shows up in the headset and we get the red status bar lights on Steam VR and Compositor.
Trick seems to be unplugging our secondary display before plugging in the Vive. After the Vive is detected and we see the desktop background in the headset, we're fine to plug in our secondary monitor again and everything seems to work as it should. As others have mentioned, the Vive must also be set to the far right monitor position.
Which version of Windows are you seeing this happen?
Windows 7 Pro x64, with a GeForce 780.
http://imgur.com/Eci5u8Y
I had overcome it in the past, though I don't recall how... but with the fresh install of 8.1, the issues are back.
I've installed the Microsoft C++ 2010 Runtimes (x86 and x64), and also tried ensuring that vrcompositor/vrserver are both not blocked by Windows Firewall. All of my USB devices are showing up correctly after some tweaking in USBDevView and removing/re-inserting..
I'm a bit stumped :/
Delete and reinstall steam vr and Bingo !
Tried everyting other cable bla bla bla this is the things who work for me