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Runnig UE4 4.9 + Nvidia gameworks drivers + Win10
Make sure there are no windows overlapping the compositor & make sure the resolution of the window matches the resolution of the Vive panels.
One thing I'm noticing that hasn't been mentioned is the fact that the headset now shows my editor viewport blended with the compositor. This leads me to believe it is locking to the main monitor as well. I can see myself moving around in the editor on the headset. On a fresh boot of unreal the compositor room displays as normal.
... and this: https://answers.unrealengine.com/questions/296531/vive-locked-at-60-fps.html#answer-303603
Hope it helps...
I got the preview screen showing on my main screen, does it mean it is not overlapping? Little bit confused.
Im using UE4.9.2, GTX970.
I got 16.67ms in the GPU visualiser and in VR Preview stat fps shows 45.06fps and 22.19ms
Please see the image here -> http://adobe.ly/1NophMm It's a screenshot of UE4 default map at Epic setting.
I know the 970 is probably not ideal for VR dev, but surely it should be OK to manage such as simple scene, also I just upgraded the RAMs to 32GB 2400MHz on the 3rd gen i7 3770.
On this note, would you recommend 980ti or 970SLI?