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This 176 cm pawn height, is that an eyeHeight property value or something?
If that's the case, I would recommend making the eye height 0, and snapping your TargetPoint actors to the ground plane/geo. Epic uses 0 eye height in their own VR demos as well. Then you can just teleport the pawn to the TargetPoint, and your pawn actor origin is placed on the ground, and then the Vive's HMD position offset in Z will add on top of this teleport position (and feel like the correct height).
Edit: I will add that yes, we are doing essentially same thing as you. If an HMD is detected at launch, we place the pawn at the bottom of the playerstart capsule, instead of spawning the pawn at the center of the player start capsule. Rest proceeds as normal, with 0 eye height.