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I did run into some issues though. Firstly if I had some of the Vive prefabs active in the project and ran it with VR on it crashes Unity. So I had to have them disabled and activate them if I needed them for the SteamVR build. Secondly if I have the VR at start you can't then enabled the SteamVR if you detect StreamVR presence or whatever. Basically it just means I continue to have two versions. However it does mean that the only difference is to switch on the VR and a boolean I've set that disables the SteamVR stuff.
So I think I have to some extent a solution. Thanks for your help :)