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Yes, you can rotate the green playable area when you edit, but the problem is, if I rotate it 90 degree so that the forward arrow faces the long direction of the rectangle, both sides of that green rectangle are now out-of-bounds. The only way to get this orientation to work is to reduce the sides of the rectangle until it becomes a square. I've just lost half my playable area.
What we need is to be able to rotate just the arrow, not the play space, re-orienting forward independently of anything else. It currently seems rather arbitrary, and I can't see a reason for it. All the testing I've done points to people instinctively wanting to move forward and back a lot more than side-to-side. Putting the forward direction facing the shortest distance doesn't really make much sense, at least not to me.
Interestingly, the illustration in the setup showing the guy pointing at his computer shows the computer at the long end of a rectangular room. Unfortunately, he's going to be a bit confused when what was implied as forward gets rotated left or right.
Honestly, it would be so much easier if instead of the instructions saying "point the controller at the computer", it just said, "point the controller in the direction you want to be forward", or, "point the controller in the direction you would like to face when playing games". Right now your setup tries to interpret the player's intentions (if the computer faces this way, then they must want to do this...) rather than explicitly asking the player what they want to do.
And if you really want to improve the system, it would be great to have an option in steam that says, "Always orient VR games in the direction the player is facing when the game starts." Just like when the dashboard comes up. Go ahead and snap that to 90-degree increments relative to the capture volume if you want. I, for one, instinctively always put on the headset facing forward and then start the game. Additionally, as has been said before, at any point during the game I should be able to bring up the dashboard and click on a rotate left or right button to re-orient the game to my preference, but now I'm just dreaming.
I know you had to start somewhere, but of course part of what makes this all so exciting is that it's never been done before, and so things have to be refined as we learn. Hopefully, this provides some useful insight into that refinement.
They still haven't changed this, I take it? I can't find any way to change the direction of the arrow. I have a rectangle as well (not a square) and SteamVR will not allow me to face the arrow the long way. It always defaults the arrow to creating a long width at my sides.
Like others have noted, I typically do more walking forward, than side to side or turning to the sides. Granted, it's not a HUGE deal once in most games. I just turn and then reorient the camera facing that way. It would be nice not having it autoload the direction I don't want to face, though, or having the loading screens always that way.
I tried to lie to the app by telling it the monitor is on EVERY other wall, it AWLAYS picks the damn SHORT axis, NEVER the long axis. So after over a dozen failed room set ups I'm getting a bit salty. I'd rather not punch my wall all day.