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Search for VR_Init in the plugin. I don't know offhand if the Unity type is hardcoded there or accessible to you via a property, but you can change it either way.
I'll be sure to look over the options VR_Init. Thanks again!
EDIT: Looking through here I didn't find any hardcoded access: https://github.com/ValveSoftware/openvr/tree/master/unity_package/Assets/SteamVR
It is however used in the standalone c++ examples. It looks like I might want the "Overlay" app type.
EDIT2: It looks like only "Scenes" can submit 3D frames. Is it at all possible to have two scenes running?
For example, I have this 3D cube scene running real time on top of this other completely different scene on Windows: http://puu.sh/nZcwy/b4a260e7c5.jpg
Is there no way to do the same thing with the compositor even if in a lot of cases there can be issues without cooperation? Can one scene be set to draw on top?
Isn't the only issue that a 3D scene below another 3D scene couldn't occlude the one above it? Otherwise, as long as the minimal "app-like" scene are on top and you don't have too many scenes then they don't need cooperation. This seems critical because 90% of VR applications are not all encompasing enviroments just like 90% of PC programs don't require full-screen or that most phone apps don't completely take a users attention from reality.
EDIT: Isn't one solution to force all Scenes not at level 0 to be transparent holograms? Thus you will have "Scene" apps and "Hologram" apps? Most Hologram apps will have functionality to be repositioned and there could be many types of contexual solidifaction.
EDIT: Offtopic: @Koolala 🙊 your picture lead me to the Transparent Window Rendering in Unity thread. I added the ability to capture opaque clicks and clickthrough transparent areas to the code from that thread: http://forum.unity3d.com/threads/solved-windows-transparent-window-with-opaque-contents-lwa_colorkey.323057/#post-2577350
Was thinking you might find it handy for whatever you're working on.
In-Direct mode doesn't work also. Is there any way to send a good old normal window to the Vive screen ontop of everything else? I know OpenVR still has this capability.
I am glad to hear you are working on it aaron! Keep in mind a quick workarounds would be really handy just for developers to start messing with. It doesn't have to be perfect, this is a pretty hefty task if you try to plan for everything. This is the most important feature for the Internet of Internet Things!
EDIT: zalo I just noticed you posted that 4 years ago. You are awesome!!