SteamVR Developer Hardware

SteamVR Developer Hardware

Kelsier Aug 29, 2016 @ 6:52am
Using one Audio Listener for the HMD and another for the PC Speakers.
I'm trying to implement an option in game to let the player choose which output to use for sound: HMD only, Speakers only or both. I was expecting this to be simple using Wwise or at least using the audio system of Unity, but no luck so far.

Is it possible to add two listeners in Unity and route them to different outputs?
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Joybutton Aug 30, 2016 @ 8:56am 
I was wondering this as well. Does Unity support multiple soundcards? I'm figuring you need a UI which lets you specify which soundcard goes to which output, sort of like the soundcard selection in games with voice chat on a seperate channel.

If it is possible to do something like dedicate voice chat in Unity it should be adaptable to what you're trying I'd think.
Scooters Aug 30, 2016 @ 2:15pm 
for the OP, this is a player configuration option in SteamVR. Under SteamVR settings, mirroring audio..
Kelsier Aug 30, 2016 @ 3:18pm 
I know, but I want an ingame setting
Joybutton Aug 30, 2016 @ 6:07pm 
Originally posted by Master0010:
Still have nothing. This is the best I could find https://www.audiokinetic.com/library/2015.1_5418/?source=SDK&id=integrating__secondary__outputs.html

I was pointed towards this by a friend. It's the only thing he's heard of which bybasses Unity's using the default sound device. According to the description it includes a sample scene with this functionality so it might be the thing to get you started.

https://www.assetstore.unity3d.com/en/#!/content/65411

* NEW * - Due to its ability to bypass Unity's own audio system it can play the audio on other than system default audio output. ATM this means that only AudioStream's component not using Unity's own AudioSource can be setup this way.

Included demo scene shows how to access and interpret components properties and UnityEvents.

* All source code is included.

Maybe this will do it? This is something I really want to tackle later on. Let me know if this has what you're looking for.
Last edited by Joybutton; Aug 30, 2016 @ 6:08pm
Joybutton Sep 10, 2016 @ 11:35am 
Did you have any luck?
Kelsier Sep 10, 2016 @ 11:47am 
Nop, gave up on this
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Date Posted: Aug 29, 2016 @ 6:52am
Posts: 7