SteamVR Developer Hardware

SteamVR Developer Hardware

Rael Jun 29, 2016 @ 11:01am
Unity UI Eventsystem navigation events from controller D-Pad
Does anyone know how to allow the Unity UI's navigation event system to be controlled by the Vive controller d-pads? Or how to send navigation events (up, down, etc) to the event system manually via code?
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Bangerman Jun 30, 2016 @ 5:29am 
Something like this:

if (vert > deadZone) // move up { currentAxis.moveDir = MoveDirection.Up; ExecuteEvents.Execute(currentButton, currentAxis, ExecuteEvents.moveHandler); waitForZero = true; } else if (vert < -deadZone) // move down { currentAxis.moveDir = MoveDirection.Down; ExecuteEvents.Execute(currentButton, currentAxis, ExecuteEvents.moveHandler); waitForZero = true; } else if (horiz > deadZone) // move right { currentAxis.moveDir = MoveDirection.Right; ExecuteEvents.Execute(currentButton, currentAxis, ExecuteEvents.moveHandler); waitForZero = true; } else if (horiz < -deadZone) // move left { currentAxis.moveDir = MoveDirection.Left; ExecuteEvents.Execute(currentButton, currentAxis, ExecuteEvents.moveHandler); waitForZero = true; }

Which is from my xbox-one/x-box360 controller code.
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Date Posted: Jun 29, 2016 @ 11:01am
Posts: 1