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However, when playing my Rift, or demoing it to guests, I keep the area of movement limited to 1.75 x 2 meters (the size of the shag rug I bought to act as a tactile-type of chaperon). http://imgur.com/a/71X9e (last two pics). I do this in order to make sure that no matter how I lean or wave my arms around, I cannot run into anything if my feet are planted on the rug (no shoes).
I wonder then if my figures for "play area" should by entered to reflect the total area, or the area the participant actually walks around in.
1% have 2m x 4m, and another 1% have 1.5m x 3.5m. Another 2% have 1.5m x 3m.
So in total, only 4% of people have one side at least twice as long as the other side.
actually it seems that no one asked about that, but maybe i got wrong.
Is there someone who knows the "maximum" size of the Play Area ?
Like is it possible to play in a huge room, like 10m x 10m ? :)
It seems pretty good, and looks working well ^^
If you got more information about editting the file for larger Play Area, i'm interested for any kind of information ^^
Thanks again,
The numbers below are from SteamVR sessions in the previous 90 days which includes the activity spikes during Black Friday, Touch Launch, and Christmas. We come up with the same numbers when only looking at sessions from the last 7 days, so they appear to be stable.
3 in 4 support roomscale (2x1.5 or more). Here's the percentage capable of each playspace size in 2 dimensions (see the original post for notes on how these numbers work):
And here's the most common exact Play Area settings and their changes since June 2016:
25.3% (+6.8) - 1 x 1 (Standing Only)
13.9% (-0.2) - 2.5 x 2
13.8% (+1.4) - 2 x 2
8.2% (+0.2) - 2.5 x 2.5
7.4% (+0.1) - 2 x 1.5
6.2 (-0.3) - 2.5 x 1.5
5.7 (-1.3) - 3 x 2.5