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It would be interesting to see how large portion of those 18.5% are Rift/other headset users which I presume are defaulted to standing. Unless they use Hydras or the Motion Leap for hands, can users do the room-scale setup with those?
(Also Valve could you add one's own playspace size info to some place where it can be checked after the room setup?)
Ah yes I see, but I think that makes the results a bit misleading, as not everyone will be using sizes divisable by 0.5, I for instance have a play area of 2x1.7 which isn't mentioned specifically.
Either way, I certainly don't hope that game developers will start using these stats to reason not supporting the minimum play area size.
Yeah, I'm in the same boat. I've got 2.9 x 3.9 and I love it. Very rarely have to deal with Chaperone popping up unless I'm really trying to test the boundaries. But the only game I've found that really makes use of all of it is Chair in a Room: Greenwater. And if I position things just right in Pool Nation, I can walk all the way around the table without having to teleport.
What I would like to know is how often do people override the requirements (I know I did) and maybe how many deactivate the chaperone with a small play size.
I would even care for an info on what the most common chaperone settings are.
I'm sure they are rounding or truncating to the nearest 0.5 so that every user is included, otherwise the data would be useless.
It literally says Rift and Vive in the first paragraph.
I guess there's probably a way of figuring it out from the table, but I can't figure out how