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Things might have changed, but I doubt it. Having fixed text in the gray space would make it even more confusing as the world would appear to be fixed to your head. The gray, as I mention in the linked thread, at least to me acts as a thick fog so I still feel like I'm in a space and I feel fine.
How it would feel with a fixed text (remember it is a loss of tracking) you can try quickly with one of the Overlay apps, just fix a gray image with centered text to the headset and you know how it will feel :) Or just implement it in your own project, I guess.
If players keep losing tracking they might want to rethink their base-stations placing. I can pretty much push my face into the walls and still have tracking, I have my base-stations at least a hand above head height, elevation is kind of important.
Yes, I agree most of the time the thick gray fog is a good thing. You are also right about fixed text. And yes, for most users, it's unnecessary to change Vive's behavior during loss of tracking. Thanks ;) I'll use audio hints to guide players instead. It's more practical for now.
By the way, I'm designing a game that lets the player walk from one room with base stations to another room with another pair of base stations. So inevitably Vive will loses tracking while the player is entering one room from another. I already solved the cable problem by using a backpack PC.
Thanks a lot, Amylion! I tested it and it worked. Now instead of going all gray, the HMD will freeze at the last available frame. ;)
To those who're also trying, the steamvr.vrsettings config file is a json file. Make sure you follow the syntax when adding a new property.