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It would appear shutting down the unity app before launching another is the work around to getting two apps to launch from one openvr session.
Just tried to swap out the OpenVR DLL for an updated version without any luck unfortunately, so that's a no-go.
It's all in the timing of how you enable/disable things. Solution is below for anyone who's stuck.
I did this using Unity 5.5 beta, so YMMV with 5.4.
Make sure you have "None" in your supported VR list, but make it second in the list.
This also works if you want to start not in VR, just switch the None and OpenVR around in the list and launch your non-VR scene first.