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https://twitter.com/AGraylin/status/1016863733656707072
Crazy Test !!!
We're having this problem as well in our 10m x 10m playspace. Best we can figure out is that when you move too far away form one basestation 2.0 it attempts to connect to another 'closer' one and you get a white flash. Every time you get a flash, there seems to be a chance for the play space to get totally messed up.
We're currently using 8 base station 2.0's for our 10m x 10m space.
Here is our latest layout that mostly works:
Did you try the valve trackers on this layout ?
And for now, and may be this will change thanks to Valve.....who knows...
by the way, if someone has Valve roadmap :)...
"SteamVR Tracking 2.0 only supports 4 bases per session. More than 4 can be found, but a device can only track from up to 4. It will not automatically switch to other bases during a session."
An instance of SteamVR can only accept tracking data from no more than 4 stations, specifically the first four it sees in a session.
And four BS is probably not enough for a large room...
https://drive.google.com/file/d/1-juNNotMK2-2F8EWqVyt4cGUAxAkvYl2/view?usp=sharing
Situation was nearly perfect as we had acces to a 12mx8m theater scene, with absolutely no sunlight.
-----------------BS1--------------------
I.................................................I
I.................................................I
BS4........................................BS2
I.................................................I
I.................................................I
-----------------BS3--------------------
Tracking was surprisingly good, although we had some problems when we stacked multiple players in the corners.
The vive wireless was ok with that space, but went horribly wrong each time someone was standing between the player and the transmitter.
We had some kind of "bluetooth overload" when we added 12 vive trackers on set. Problems were reduced with 8 trackers on bluetooth and 4 tethered on the backpacks pcs.
Finally we found out there was a gigantic playspace for the room scale set-up in SteamVR that looked even bigger than 12mx8m. Maybe we might get some good news in the future :)