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Good Work so far :D
But no Real WideScreen or UltraWide , is like 4:3
You plan in Future real 16:9 and 21:9 ?
Or a option for Change the FOV , the Screen is filled too with 2560x1080 , so can work a Fov Option .
Some ECWolf DevBuilds supports 16:9 and 21:9 !
TP555
https://www.youtube.com/watch?v=1J9rXjZV5QA
*Edit: nevermind. Just found it. It's under the releases tab on the github pages. Both the 32 and 64 bit versions:
https://github.com/bibendovsky/bstone/releases
Thanks Bibendovsky
Also your readme file mentions a command line to change the video renderer. How do you access the command line? In game? If so, what keys are pressed to bring up the command line. The conventional ~ doesn't work.
1) [OS] All windows releases build for Windows XP as minimum required operating system.
2) [Cmd-Line] There is no in-game command line (or console). You have to pass parameters for executable file (i.e. "bstone.exe --version"). Use, for example, "cmd.exe" or create a shortcut and append required options to it's settings.
3) [Renderer] The port uses SDL's 2D video renderer (https://wiki.libsdl.org/CategoryRender). There is no real 3D rendering. Usually you don't have to change the renderer at all.
What? What bugs are you talking about? And do you even know what 'inconsistency' means?
You need to list some of these bugs for us so we know what you're talking about.