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Bir çeviri sorunu bildirin
Because not all things in VR are industry standard games. Maybe you want to use a VR tool on the vive, on your laptop. And that tool might be insanely light on any GPU. So poeple would like to know what the limitations and possibilities are (like for instance the latency).
Perhaps the current nvidia m chips that go through the integrated graphics are not usable, but there's no reason other laptops won't be able to pull off some kind of smooth VR.
Why spend $800+ on a VR device just to use it for tools?
That seems like an insane waste of money. You could just use GearVR or one of the other cheaper alternatives.
Vive is pretty much designed for gaming.
VR is about so much more than gaming. If that is what you think, you are incredibly short-sighted. As for why using Vive or Rift instead of GearVR? Because they provide positional tracking and not only rotational tracking, and have low persistance displays that operate at 90Hz. They are unquestionably superior VR experiences. Also, if you are using some sort of specialized VR tool it is likely for research purposes, or for demoing to businesses or industry in a professional setting. VR is going to fantastic for visualization of data in science and math and finance, and will be a huge boon to architects showing models to clients before breaking ground on construction.
That's why I said $800+ device.
Why use an $800+ device for just demos? That makes no sense when there are cheaper alternatives.
I never stated that VR is only for gaming. I stated that the Vive is pretty much designed with gaming as the main goal. Which is true. Otherwise Steam wouldn't back it...you know? the largest digital distributor of video games...
Organizations using it for any of the applications I described really don't care about spending $800 for a better tool. That is extraordinarily inexpensive for the benefit it provides. Do you have any idea what VR gear used to cost? $50,000 to $150,000.
Did you really think I was referring to multi-million dollar companies in my original reply -_-
No, I was referring to the average consumer, and yes Im very much aware of what VR used to cost.
Gotta love people who love to disagree for the sake of disagreeing.
I actually think this might be correct.
I'm using an Alienware 17R3
i7 6700HQ
16 BG RAM
GeForce GTX 970m
My results though show the intel integrated graphics are being used for the test?!? No Way! I am having ZERO frames drop below 90 and I'm running fraps watching it only drop below 120 when it is at the most stressed point still staying above 115 FPS. I think it honestly has to be using my NVidia card in order to get these types of numbers. If it is actually not and it is really using my intel integrated then the 970m would probably crush the test.
That said, I've since ran the test while, along side, running the AlienAdrenaline Performance Monitoring software. (I have a saved recording and screenshot if anyone is interested.) The performance monitor software clearly shows my GTX 970M running at 100% GPU usage for the entirety of the test and dropping to zero before and after. The Intel(R) HD Graphics 530 is no where near able to run VR at "Capable" as the Steam Test results show. I have data to show that my 970M is the card being utilized during these tests.
I see talk above about latency between the GPU and the FSB and how using the NVidia card vs the integrated card will result in too much latency. That in nonsense, IMO. There are plenty of people running the cable connected Alienware Graphics Amplifier with a desktop GPU plugged into a laptop that are having excellent VR experiences. That is far from a PCI-E connection. NVidia themselves recommend this method. There's no way that the test is using the intel integrated over the NVidia because the NVidia will result in too much latency. The FSB and the PCI-E has plenty of throughput.
Thanks! I didn't think to probe the gpu usage; had no idea how good or bad intel hd graphics are ^_^
If you're saying that external thunderbolt etc. plug-in videocards run VR on laptops with no latency issues, then there's definitely no FSB issues. This is good news, it means theoretically you can run VR on a 2-in-1 tablet/notebook with an external GPU.
PS: Volvo, please update the test. (with this info at least)
Set the BIOS to boot to PCI Slot Graphics -
WHERE this is depends on the BIOS and motherboard, it changes with make and model. Basically you set it to Boot EXT PCI first (versus boot onboard graphics). You will have to poke around a bit. If you have your motherboard model number or manual I can help you find it.
Check some of the other posts. Either the test this offers is misleading in the performance you'll get, or the 960m really would be decent. Not amazing but much better than expected. Another user reported there 970m just crushing the test. Don't hate.
https://www.futuremark.com/benchmarks/vrmark
(not a direct download link, 1GB download) this test gave me a much better idea of my chances of capability to run a VR machine.