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翻訳の問題を報告
http://media.steampowered.com/apps/valve/2015/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf
Uh, I think that's pushing it. On a 16:9 monitor, 12k is almost 10x harder to run than 4k.
And why do you say only nVidia? -.-
That's for gaming though, it shouldn't take 4 to 5 years for what i'm asking for.
It's all interrelated. Companies aren't going to release a 4k headset with the caveat that people can only use it for videos or other non intensive tasks.
Still not going to run 4k at 90Hz
And there is no HDMI spec that can do 4k at 90Hz. Or DisplayPort spec that can do 4k at 90hz with a 5 meter cable at a reasonable cost.
Making capable cabling isn't that much of an issue. We'll have cables that can handle that bandwidth long before we get a single GPU that is capable of driving it on modern games at reasonable settings.
That's even further down the road than 4k VR headsets
you misread or don't understand, it would be 4k split between two screens, so it would be 2k each eye. dual 4k is 8k
Half of 4k isn't 2k. 2k is generally "2560x1440" while 4k is "3840x2160". 4k is 2.25x 2k.
But I know what you mean. You mean a 4k screen split in half for 1920x2160 per eye. That's still way too difficult for 99.9% of people to run at 90Hz though. Multi-GPU would be a must.
This type of specs take years to be developed and released. DisplayPort, HDMI or MHL do not have solution. SuperMHL might be the first one to market in 2017/2018 assuming that they manage to cater for long cable runs.
We need 18Gbps of constant low latency bandwidth for 4k@90. Neither 802.11ad or its planned successor 802.11ay can handle this.