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- how many cameras will you need to setup for proper 360 tracking with the Touch controllers. Oculus seems to think that you need 2 for 180 degree tracking. So 4 cameras? or maybe 3?
- How much will the volume of the tracked area be decreased due to the limited vertical and horizontal FOV of the cameras. The Vive lighthouses seem to be able to track objects just below them.
- Will USB3 extenders work with the Oculus cameras without adding too much latency?
- Will judges rule that installing 4 cameras in the living room is unreasonable behaviour when the inevitable divorce proceedings start?
- Another advantage of the Vive, that is very hard to achieve using Oculus Constellation: The Lighthouses can track many sensors, many items without any problems or additional effort!
This will become very handy and even very important in the future, when the headsets will have a much smaller form-factor (similar to Hololens). You will then want to be able to jump into VR with multiple HMDs at the same time in the same room!
Of course this ability of the Lighthouse tracking is already a big advantage, because the mixed reality videos only work, because you can track as many Vive wands as you want, therefore enabling the tracking of a camera on top of the 2 controllers and the headset.
Hes also saying that because in theory his body is blocking view of the other camera, which is directly opposite it, the other camera, while in theory having excellent view of that movement still would not track it, because the mans torso is in the way.
The 1 m is the distance on the ground, from end of fully tracked area to the wall / corner.
Actually I don't have any other words.
Maybe an example: I want to grab something on the ground with my controller, maybe a throwing knife on the ground. I am in the corner of my play-area facing cam A in this corner. Cam B is behind me and can't see the controllers, because my body occludes them. Cam A can see them at normal height, but will lose them when they are near the ground and closer than 1 m to the corner.
I am not good in using English to describe complicated issues. Don't know if it's only my lack of language skill.
https://www.youtube.com/watch?v=GHFTyXoabK4
the results of this video say somthing quite different to what you are claiming.
Second, Constant tracking issues?
https://www.youtube.com/watch?v=ty67YU_89sg
https://www.youtube.com/watch?v=dnN6ORLmExo
https://www.youtube.com/watch?v=JA0DtWADoAg
Please get a properly informed opinion M9
Furthermore they avoid the blind spots of the setup by only standing in the middle and not moving the hands out of the cameras.
"Unseen Diplomacy" for example won't work.
Oculus doesn't officially support theses setups.
I don't care anymore. We have warned Oculus fanboys way before all the disasters, and who didn't listen, deserves what he gets. Just don't lie to people.
https://www.youtube.com/watch?v=QvQiQgLA6RA This is a good example of how it tracks with a single tracker.
Also, of course it will have blind spots, Jus like the vive has blind spots. Neither of these products are Perfect, and im sick to death of this ♥♥♥♥♥♥♥ biased bull.
HTC Vive tracking: 120° x 120° up to 5m
With the Vive there are no blind spots in the whole tracked room.
Oculus tracking: 100° x 70° up to 2m
Many users report unreliable tracking beyond 2m, where the lacking camera resolution begins to show and tracking has to fall back to the internal gyrscopes and accelerometres, which of course are very inaccurate.
I dont want to be told that the rift is an incapable peice of hardware because its a ♥♥♥♥♥♥♥ biased and uninformed assertion. ♥♥♥♥♥♥♥♥. Im giving you real world evidence that it isnt garbage. Oculus worked around its single sensor, adding the tracking LEDS to the back strap so it would work effectivly. And when touch comes out the nesessity of the back straps tracking is negated, which is why the vive does not have them, coming with 2 lighthouse sensors.
You cannot deny that oculus made a formidable product, because it is simply a lie.
That said, I dont want to seem like im ♥♥♥♥♥♥♥♥ on the vive. IT IS ♥♥♥♥♥♥♥ AWESOME. I wouldnt be browsing the HTC vive discussions, or playing tiltbrush for hours at my friends house, if i thought otherwise. Im just tired of HTC vive fanboys ruining VR for me with your crappy arguments and dumbfounded ability to use confirmation bias to justify attacking the competition.
Its ♥♥♥♥♥♥♥ apple and samsung fanboys all over again UGH
If you want to educate yourself, you could read the recent Reddit "Ask me Anything" with VR developers.
https://www.reddit.com/r/Games/comments/4q5szi/we_are_30_virtual_reality_game_developers_for_the/d4qftt4
Question is about Oculus Touch.
Answers from various VR developers:
(nightsfrost, Eerie Bear Games)
(TehOmbra, Coal Car Studio)
(wolfbrother9393, Emerson Smith)
(weasello, Radial Games)
And this all comes from devs, who are working together with Oculus on Touch games.