Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
BUT i also wish to have a app for the VIVE where i can adjust the Color,Contrast and Brightness.
I like to change these things to my personal likings, as i always do with my Monitor or Tv...
because games are different and the point of view from the developer is mostly not my taste!
and like the threadstarter later on guess, some games look better for example when they have more contrast and less brightness...
Could you provide your arguement as to why the non-light emmiting portion of the LCD wafer and the 110 degree FOV causes your pupils to not dilate? I understand your theory, but I'm having trouble believing/understanding it.
I understand that the edges of your retina are not receiving direct light, so cant sample it to send dilation signals. I imagine thats what your basing your theory on?
A pupil may fail to dilate in response to extremely focused light energy on a small portion of the retena. That is because each light receptor cell on your retina can only report a up to maximum value per cell. However, spread that light out just a little to touch more cells and you get more of the light accurately measured by the eye.
A 110 degree view angle seems like a more than adequate area for your eyes to control dilation. Especially when you consider the low levels of light we are dealing with.
They are using low brightness displays combined with Fresnel lenses that do not concentrate all light but have significant leakeage. The light sources also cover around 100 by 100 degrees of your vision. You are running out of ways to justify your fear.
If your pupils have problems adjusting to changes in light conditions please do yourself a favour and get an appointment with an specialist.Otherwise the condition you are really need to understand is called technophobia.
I have an idea on the term. How about "utter bullcr@p". Seems to fit your description perfectly!
OP, wanna know why where is no name for it, because is doesn't exist.
Your eyes do not work that way nor does the Vive have the power. The Vive does not get to brake the laws of physics, and the OP has yet to show any type of evidence that even something like this is possible.
At least remove snow blindness from your description. There is no reason for the Vive to emit ANY UV light at all, since UV light is not visible and would serve no purpose in a monitor.
Snow blindness is just sunburn in the eyes. I have no idea what you are talking about, so I don't have any suggestion as to what you should call "it", but snow blindness it is not.