HTC Vive

HTC Vive

Spyderborg May 4, 2016 @ 3:47pm
Blurry peripheral vision?
The straight-ahead vision is just fine, but are the rims of the lenses supposed to be blurry? It makes it impossible to read anything that isn't directly in front of my face.
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Showing 1-5 of 5 comments
WarMachine May 4, 2016 @ 3:59pm 
Yes, you have to learn to look in VR. Your still looking at it like a monitor, move your head to look. It takes a little time, but you'll get use to it.
Last edited by WarMachine; May 4, 2016 @ 3:59pm
There's also some guides/tutorials on how to properly adjust it for the most optimal image.
Mostly involve fiddling with how it's seated on your face and such.
=CrimsoN= May 4, 2016 @ 4:20pm 
haha I had the same exact problem when I first started.

WarMachine is correct. You have to adjust your eyes to see in VR. Looking with your head and not your eyes. The headset needs to become your eyes. If that makes any sense..

There is also a sweet spot that is directly in the center of the lenses, where you want to get used to looking directly at. Playing a couple games got my adjusted pretty quickly to looking at the center point.

Also the IPD knob on the right side of the headset needs to be adjusted. Average for males is 60-64. I keep it at the lowest setting and its perfect.

let me see if I can find the previous thread where I asked about the blurry peripheral vision

Edit: http://steamcommunity.com/app/358040/discussions/0/357284767252742719/

^There it is.

Also because I have a ton of hair, I've taken to wearing a very light weight beanie and then wearing the headset over the beanie. It keeps it from getting tangled in my hair and it feels tighter along my head which helps keep it from falling off or moving around when Im trying to focus my vision in the center.
Last edited by =CrimsoN=; May 4, 2016 @ 4:22pm
Pixelsmack May 4, 2016 @ 6:01pm 
The Vive uses okay lenses. Better lenses and larger more importantly will lesson this effect. Remember, this is 1.0 essentially. Only will get better. HTC Vive 1.0 is not the LAST VR head set you're going to buy. :)
Last edited by Pixelsmack; May 4, 2016 @ 6:02pm
Sedici65 Sep 10, 2019 @ 6:52pm 
Having to move your head rather than your eyes is not a VR issue, it's a Vive issue and a limitation of their lens technology. I couldn't live with that (or the s***t bass-less audio) and immediately replaced mine with a Rift. With the Rift you get sharp vision all the way to the edges of the lenses (plus bass.)
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