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http://www.tomshardware.com/reviews/htc-vive-virtual-reality-hmd,4519-2.html
Scroll down to base stations.
https://youtu.be/9ubW6Pxlm7g
Gonna try this when my Vive arrives on Monday!
Careful - this isn't a very thorough investigation at all. He's at static height with very little lateral movement and facing generally towards a lighthouse at all times. If he'd done more testing he would have encountered failures.
Though the lighthouses can work at lower heights, you will step between them and break line-of-sight between the two, disrupting the synchronization - this is why HTC says to put them above head height. You also need to worry about spread in the corners and at very low/high heights in your play space. Many arrangements will work "well enough", but the one suggested by the manufacturer is definitely the best.
EDIT: This thread has a link to a neat lighthouse skin that helps with the arrangement for your room: http://steamcommunity.com/groups/HTCVIVEVR/discussions/0/360670708784488458
But wouldn't using the synchronisation cable fix the line of sight problem?
Yes, for sure the cable will fix LOS problems if you can't mount above head height, and that's a big step forward. Still, above head height and facing down from the corners will give the best coverage for tracking based on the emitter spread (120 degrees).
For example, if you mount the lighthouses at 12-and-6 positions, waist height and use the sync cable, you can lose tracking in the corners of your play area and also directly above and below the emitters. Lots of arrangements will work well - I'm using a makeshift setup right now actually - but if you want the most reliable possible tracking, try to get them in the recommended positions.